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Post by projectonegames on Oct 11, 2016 20:56:57 GMT
Was trying to figure out which setting will control the impact effect of the player being hit by an enemy. Whenever someone gets hit, they really go flying.
Also, it seems that the player sometimes goes flying, hits the wall, and then is standing on top of the enemy. Was wondering how I can influence the impact effect (make it less impactful), so it does not create unrealistic effects. If I can reduce the recoil, it will probably fix this.
Any advice on this? Thank you in advance, this product is really well done.
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Post by Invector on Oct 12, 2016 16:53:17 GMT
Probably the Capsule Collider of your Enemy is too small or is not touching the ground and it's somehow conflicting with the player. Try making a capsule with the same values of the players collider.
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Post by projectonegames on Oct 12, 2016 21:04:20 GMT
Hmmm. They are all about the same. However, I had to adjust the size of each to "2". Maybe this is impacting recoil. Whenever someone gets hit, they go flying far. Is this movement influenced by a parmameter?
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Post by projectonegames on Oct 12, 2016 21:04:41 GMT
transform size = 2,2,2
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Post by Invector on Oct 13, 2016 3:26:59 GMT
Using the transform to resize the character size definitely brings issues... Try adjust the Scale of your character in the .fbx file, and them remake your prefab because your model will be all wierd.
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Post by projectonegames on Oct 14, 2016 10:34:07 GMT
thank you. Some of my scenes have different scales. I will experiment and see if this is it. If it is, I will have to go back and adjust the various fbx in the scenes. Thank you!
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