Hey, everyone! Been working on this game with my partner for the past 2 months. It's far from being finished but we use the Invector character controller system for it and we wanted to just show people what we've done so far!
This Thing Of Ours is an upcoming 3rd person open world mafia game. You play as Vincent, a low level associate who's trying to make a name for himself. You'll steal cars and take them to chop shops, build relationships, set-up illegal rackets, and much more.
Just like in the real mafia you'll be required to pay a kick-up to your captain every Sunday. You'll have 4 choices when it comes to paying your kick-up. You can pay all of your money on hand, half your money on hand, a quarter of the money on hand or nothing at all. The amount you kick-up every week determines your reputation and likeness within the family. If you keep in the families good side and prove that you're a good earner you'll be a made man within the family in no time.
Businesses were a key source of legitimate income for wise guys and they will be for you too! Some businesses in the city will be made available to purchase right from the start of the game, and some will have to be taken from rival families and gangs.
Businesses also have the ability to have illegal rackets set-up in their backrooms. In order to establish an illegal racket you must first have a racket boss who will run the day-to-day operations. Illegal rackets, if enough heat is brought into the business, has the ability to be shut down along with the business by the police.
Drug dealing is an optional choice when it comes to earning money in This Thing Of Ours. Drugs can initially be brought in from connections you gain throughout the course of the game. Once you have yourself some drugs you can push them to drug dealers and drug users. Each dealer/user has the probability of being a snitch, if they are in fact a snitch, the police will immediately be notified and swarm in on your position(You are of course able to escape at your own risk).
I know it’s been a little over a month since we’ve had our last update on the progress of the game. Development has been going good, we’ve been hard at work every single day! We’ve been working on different game mechanics for the game and one of them has been the racket bosses feature. A Racket Boss, is in short, a manager who runs your day-to-day operations of your illegal racket. Each racket boss specializes in a different type of racket, such as: Chop Shops, gambling, brothels, etc. The higher their experience within that specific area, the more efficient the racket will run. In order to get a racket boss to work for you, you must gain their trust by completing a mission or two for them. Doing so will allow you to place them in charge of a racket, and racket bosses are needed in order for a racket to generate money. Below we’ve attached a video showcasing some work on the businesses control panel.
A WIP video showcasing the racket bosses for businesses. Rackets bosses will control your illegal rackets for you, helping you generate more money for your criminal empire.
** Racket Boss images were found on google are temporary place holders **
We've also gone through and have made huge changes to our UI. We will be showing some before and after screenshots of them very soon! We've also finally got our website up and running! We'll also be posting news articles and other updates on there as well as indiedb, twitter, instagram, and facebook.
Looking good, any plans of making co-op for the game?
Unfortunately, no. Our main goal is to focus on building a rich single player experience for the game. We wanna make the player feel what it's like to be associated, and work their way up through the ranks of the mafia, and have the player make decisions that can effect their status within the organization. We feel like by bringing in a co-op experience to the game we wouldn't be able to have that type of effect.
Here is a list of illegal rackets you will be able to run with your crew and a small explanation behind them! The running of every businesses will have a huge impact of where Vinny ends up. After you initially take over a business it won't mean plain sailing form there on it will consist of hard work making them operate and earn the most cash out of them you will have to hire business specialists payoff the cops organise security and in general make sure everyone is happy and your competitions will always be on your heels and ready to take over you action!
Gamblings dens: Here's your chance to run your very own backroom casino operation. You best look sharp because this place will have some faces you will want to impress.
Brothels: It's sleazy, it's dirty but these girls will make you feel like a real man! Best get your PIMP hand backhand practice in!
Chopshops: Got a car that's coming in hot? well these places is where you will be able to bring them to. You will be able to change the plates and colour to make the cops stop looking for it or maybe you just want to sell your wheels that you have just stolen for a few bucks.
Fence: Every neighbourhood has one where its ether you bringing those items you "borrowed" from a random house or it's your granfathers watch that you're trying to flock for a few $.
Prize fights: Make your bets on those dumb steroided up fools and watch them knock their opponents into next week!
Drug operations: It's illegal but it's smells of hard earned cash! You will bring it in and you will sell it on the mean streets of New Temperance.
Backroom pokers games: It's dark and it's filled with smoke but these backroom poker games make a lot of money so we're sure we will see you there.
The overall idea is very nice in my opinion, but the current way it looks is not. I know those assets from mile away, and without proper level design the game will end up looking like another asset flip, no matter if it has an actual working game-play. (Thats the state of Steam now, sucks i know.)
Please don't take my words as an attack, but rather place for improvement. Then again i don't know if any of the shown levels are actual levels, but just placeholders to test the systems.
Anyway, the idea is great and i hope it will succeed when the game is released!