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Post by Invector on Oct 26, 2016 23:22:03 GMT
Changelog v2.1a HOTFIX 11/03/2017
Fix: - AI not strafing - auto actions calling the animations twice - fix minor issues on every demo scene - weapon holder not enabling
Changes: - changes in the blend tree of the strafe locomotion on the animator
Add: - events for the AI when the state changes
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Changelog v2.1 preShooter 9/03/2017
Fix: - AI floating when the capsulle collider is higher then 2f
Changes: - ItemManager now it's a separated folder to share with the Shooter - new transition from falling to locomotion, improving the jump transition - new jump physics - remove quickStop animation (will be improved in the future) - new physics material for the player to avoid slide on ramps - camera improvements and option for sensitivity by state
Add: - option to walk by default on free or strafe on the player's inspector - add turn on spot blend angle animations, optional by bool on inspector - add new methods to getItems throught code into the ItemManager script - new demo scene showing auto collectables WITHOUT inventory - support for Two hand weapon on the inventory - add option to use attributes and override them to create unique items - add filter search of ItemType on the ItemManager and ItemCollection - add option to duplicate items from the ItemListData - add new window to create attributes as enums in real time - add option to 'use root-motion' on the player
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Changelog v2.0c smallHOTFIX 11/12/2016
Changes: - Fix Basic Change Scene buttons - Minor changes on the 2.5D Scene controller - Improved JumpMove transition - Improved TurnOnSpot (add option for moveset) - Fix Action bug when repeatedly smash the button during an action - Fix occasionally bug when jumping during an action and falling though the ground - Fix AI not rolling when 'agressiveAtFirstSight' is true - DamageObjects now has the option to trigger a reactionID
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Changelog v2.0b HOTFIX 22/11/2016
Changes: - Improved rigibody movement using OnAnimatorMove - Improved animation transition from CrossFade to CrossFadeInFixedTime - Fix bug when hit the button twice or more when starting the action - Fix jittering while openning the chest on Strafe mode - Fix MovementSpeed values not working on v2.0a - Fix vMoveSetSpeed script to handle different moveset ID movement speed separatly - Fix pendulum prefab missing mesh - Fix ragdoll reseting at the y = 0 of the world location - Fix ragdoll creator creating small collider for the head
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Changelog v2.0a HOTFIX 12/11/2016
Changes: - Fix character locomotion jittering at low frame rates - Fix links for youtube tutorials - Fix AI not rolling - Fix AttackName to trigger customParticles - Fix Player not hitting the CompanionAI - Fix Enemy not attacking the CompanionAI - Improved Jump Physics - Disable V-icon as lockOnSprite in the HUD
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Changelog v2.0 MELEE COMBAT BIG UPDATE XX/10/2016
Changes: - New MeleeManager - HeadTrack improved - Hitbox improved (single or multiple) - AI Improved (+Performance) - AI Actions removed (+Performance Boost) - ThirdPerson & Topdown now share the same scripts, just change the input - New Collectable system - ThirdPersonInput & MeleeCombatInput scripts add to handle Input directly - Changes in the Core of the Controller - Animator Controller improved - HUD improved - New Action verification (+Performance) - Extra Move Speed improved for the Controller, non-root motion or root motion with extra speed - Capsule Collider will not be 'stuck' on walls anymore
Add: - Equip weapons animations - New Reaction animations by direction (small upperbody / big fullbody) - New Recoil default animation - Weapon Holder feature - Random Weapon for AI - New CQC animations - Chest with collectable items & animation - Breakable Vases - vOnDeadTrigger call a event when the character dies - New weapon examples - Consumable items examples (health potion, increase health potion, etc) - New Reaction animations - Inventory System - Item Manager - New MeleeCombat DemoScene - Events to call when use items (trigger particles, sounds, etc) - Portal example to change scene with Character, Equiped Weapons & Items
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