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Post by dreadlord on Nov 22, 2016 22:31:04 GMT
Ah, this one. I used it with 1.3e but it doesn't work with 2.0. :-( Maybe without the survival stuff.
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Post by Chronicman on Nov 22, 2016 23:04:13 GMT
Oh perfect lol I can make one now.... That is my next project to do then. I'm currently working on a quest system. Its looking fantastic! Its gonna be basic for now collection, kills and travel quest types. The player can choose a reward, 1 out of 3 items and has the option to give additional exp and currency witch will hook into the vendor system. The exp wont do any thing clearly because that system does not work or I haven't made the new one.
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Post by dreadlord on Nov 23, 2016 11:29:27 GMT
The exp wont do any thing clearly because that system does not work or I haven't made the new one. I liked jgiroux exp system because it contains just "basic" features like more health and stamina. When iam thinking of level progression, iam thinking of - visual rewards (like jgiroux' addon) - stats changing - unlocks (e.g. strong attacks available at lvl 10, or you start with only one weak and strong attack and you unlock more and more) - "restrictions" E.g. weapons are connected to exp/level Same for quests.
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Post by Chronicman on Nov 23, 2016 15:35:31 GMT
those are some great ideas, Ill try my hardest to put them in.
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Post by Deleted on Dec 3, 2016 15:44:50 GMT
hey Chronicman, would a maybe a good idea or two would be for the quests, if it was more visual, like instead of picking up something and giving it to a person, that player could go into a sort of minigame, to finish that quest. Just my idea
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Post by Chronicman on Dec 3, 2016 20:53:44 GMT
Could you explain it a little more I don't quite get it.
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Post by Deleted on Dec 4, 2016 2:34:46 GMT
Like legend of Zelda, like one side quest is to get Epona (links horse), in a minigame to race/collect apples or something, instead of picking up objects and giving them to people.
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