|
Post by Deirre :0 on Nov 4, 2016 3:47:38 GMT
This is the second game I'm working on buts on hold until the shooter is released. It will be similar to Osiris: New Dawn with a little No Mans Lie, I mean Sky. Basically you can explore planets, moons, space-stations and asteroids....hopefully. You gather resources and craft to either use or trade. You are separated from an exploration fleet located somewhere in cluster of solar systems within the Colobulus Nebula. I haven't worked out all the details but you get the jest of it. Here is a clip where he awakens from cryo to find the ship has been abandoned for month(s)....
|
|
|
Post by Chronicman on Nov 4, 2016 4:42:48 GMT
Looks awesome !
|
|
|
Post by deirre on Nov 4, 2016 6:28:28 GMT
Continuation from previous post under Deirre :0 (login issues) Here is a video snippet of some initial prototyping for incursion. I stopped all dev when I found out invector was working on a shooter.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 23, 2016 16:07:40 GMT
Looks amazing!!!! The quality of the tunnel in the first vid reminded me of the unity demo: ADAM, keep up the good work
|
|
|
Post by deirre on Nov 24, 2016 0:06:14 GMT
HUGE UPDATE........but unfortunately my house was broken into and my gaming laptop was stolen. Here's what I was working on while waiting on the shooter. Basically I replaced the character and began playing around with shaders to see if I can create a dark creepy ambient feel. Here's what I was able to do...Again, Invector.....waiting on shooter
Hopefully in a few weeks I'll be back on-track. While I wait on my insurance check, I will post a video of two demo games I created called Wave-Guide and New Z-Land. I put them on hold because Invector Melle and potential shooter templates.
|
|
|
Post by dreadlord on Nov 24, 2016 0:11:06 GMT
Great visuals! But it really needs some shooting hehe
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 24, 2016 0:27:31 GMT
|
|
|
Post by deirre on Nov 28, 2016 4:12:33 GMT
Switching to WebGL Ive turned my surface pro into my gaming platform,,,,working out pretty good. I wanted to see how would it look using WebGL, its looked better than I thought. The video was never meant to be seen outside of development, I was checking the dark/light tones and ambiences. Much better videos are on the way.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 28, 2016 12:19:44 GMT
Looks sweet! Especially with the webgl
|
|
leo
Junior vMember
Posts: 28
|
Post by leo on Nov 28, 2016 12:39:42 GMT
hi deirre, Your character can jump? My game publish on webgl, so my character can't jump height!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 2, 2016 21:11:58 GMT
WebGL looks pretty good, Im not to familiar with it.
|
|
|
Post by deirre on Jan 1, 2017 20:49:31 GMT
Hopefully everyone had a Merry Christmas and Happy New Year or a great past 8 days if you don't participate. UPDATE:: I have been working on the Sci-Fi levels since I had huge workflow issues with the Medieval Arc. The video shows my overall vision so please over look the issues (I'm working them). I spent the past few days learning lighting techniques and pooling which will play a big part in my workflow since WebGL will be my primary platform. This level is not pooled (only lighting) but going forward every level in some form or another will be. I'm not working any player features until the shooter is released.
|
|
|
Post by deirre on Jan 14, 2017 5:50:31 GMT
Put on hold for Shooter template and getting Medieval Arc back on track.
|
|
|
Post by deirre on May 30, 2017 4:27:13 GMT
I'm Back and Invector has done it again with the shooter template. The WebGL issue has been mostly resolved.
|
|
|
Post by tharindu on May 30, 2017 9:46:47 GMT
Looks very neat man.
|
|