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Post by deirre on May 30, 2017 13:42:19 GMT
thanks, just got promoted and had to take a couple off from developing. got to get back in the groove. lots of features to incorporate.
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jacob
New vMember
Posts: 10
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Post by jacob on Jun 2, 2017 10:34:45 GMT
Very cool! looks great already I especially like the use of light on the character :D
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Post by deirre on Jun 2, 2017 15:08:38 GMT
Very cool! looks great already I especially like the use of light on the character :D thanks. I have several features to incorporate. im working on android, infected, alien and creature AI's. The player will have a dash, scanner, different weapons like plasma cutters & flame thrower, etc. Other things on the list are weightlessness for interior and exterior. crafting will be done on whats called a fordge, where player equipment/upgrades and ship components can be made from matetial and/or blueprints. so i have a lot of work to do.
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Post by deirre on Jun 16, 2017 5:24:10 GMT
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Post by deirre on Jun 16, 2017 5:30:34 GMT
Catia, Research & Development Outpost. (Video 480p)
Not optimized, early development. I am thinking about implementing a space elevator versus an entry/exit vehicle.
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Post by deirre on Sept 5, 2017 5:49:44 GMT
Great job continuing improvements to the shooter template. The latest updates fixed about 10 things I was gonna run by In-vector. I had to rethink my approach to the game now that all my kids and wife are in school and more time is taken away from game development. I have redesigned the level to fit an updated story-line. The next update should have the UI, animation interactions, enemy AIs and limited dialogues included.
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Post by deirre on Aug 30, 2019 6:56:42 GMT
This was put on ice a while back while I focused on the medieval Arc. I decided to test the latest shooter-melee update here instead. Back then I had a lot of small issues that drove me crazy and caused a lot of delays. In this update, it took about an hour to set up the character rig and a couple hours to update one of my scenes. I'm anxious to get back to this and finish it.
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