|
Post by Chronicman on Nov 18, 2016 0:19:39 GMT
Title credit goes to dreadlord [Features]Create quests from three types Item collection, Explore areas and kills. Players can be rewarded with currency, exp or items. Create vendors that can sell or buy items to and from the player, quest items can also be sold to the player. Allow your AI to spawn after death. Players will gain strength with each passing level by increasing their Health and stamina. Acquiring or un-Acquriring items, currency, exp, quests will be displayed in the heads up display. ---Documentation--- www.dropbox.com/s/n8eqp7gplctno42/RPG%20Documenation.pdf?dl=0---Demo--- www.dropbox.com/s/rtl3ussy9g4zd5r/Rpg%20Demo.rar?dl=0I have updated my code to work the controller and its working now, check it out. Installation: Download and export double click the .exe in the PRG Build folder. Site is now live: fire-storm.ca/
|
|
|
Post by uberwiggett on Nov 18, 2016 2:31:28 GMT
Hype!
|
|
|
Post by Chronicman on Nov 18, 2016 4:52:55 GMT
Sigh running into a problem with making the currency this way. I'm gonna have go back a bit and fix this so I can continue.
|
|
|
Post by dreadlord on Nov 18, 2016 7:11:22 GMT
|
|
|
Post by Chronicman on Nov 19, 2016 3:00:43 GMT
Things are coming along quite nicely I've fixed the currency its now handled a different way. I'm still working on a few bugs one I get them all sorted out I will be releasing it, Maybe 1 day or 2.
|
|
|
Post by Chronicman on Nov 22, 2016 0:54:45 GMT
Well guys its finally finished after a lot of hard work I have decided to make this add-on a payed asset. I have submitted it to unity and waiting approval. Please be patient, 3-10 more days. I will paste the link here when it has been approved.
|
|
|
Post by johnlanz on Nov 22, 2016 3:03:02 GMT
Hi Chronicman, Is this a complete system? Meaning connected to inventory system, Achievements or Point system? how about IAP?
|
|
|
Post by Chronicman on Nov 22, 2016 3:53:06 GMT
Its only connected to the vInventory so far. Ill update the videos I forgot to.
|
|
|
Post by uberwiggett on Nov 22, 2016 10:02:22 GMT
oooh good job mate! If it's built for Invector TPC and covers my vendor system needs I'd be happy to pay for it! Will keep an eye out on the asset store
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 22, 2016 12:32:51 GMT
Looks amazing!!! I'm sure this will help with a lot of games
|
|
|
Post by Chronicman on Nov 22, 2016 17:29:24 GMT
Thanks guys!
|
|
arkas
Junior vMember
Posts: 40
|
Post by arkas on Nov 25, 2016 19:43:45 GMT
It looks nice, can you add camera positioning and vendor animations option ? Like witcher vendors ?
|
|
|
Post by Chronicman on Nov 25, 2016 20:57:46 GMT
I'm not sure because I don't know what a witcher vendor vendor is.
|
|
|
Post by Chronicman on Nov 26, 2016 5:57:28 GMT
Hey guys I Don't think my vendor version will be accepted by unity, The users that tested the package did find some minor problems that I have fixed already but I'm pretty sure unity will pick up on them too and others. I still have not herd back from them but who knows. On a good note I have been developing an other add-on that is merging into the Vendor system, a quest system. I remade this quest system 5 times now because I was not happy with the code, however I did learn a lot doing that so its a good thing and I will probably have to go back a clean up the vendor code now. I have a small preview of the quest system now and the code it nice and clean. Keep in mind some things are not finished or working 100% aka the quest Icons witch you will see.
the quest system is semi basic right now and I am planning to make it more complex. There are 3 types of quest collection, kill and explore each quest can give a reward type of item currency and exp(exp does nothing until I make the next addon). You can make as many quests as you like, as per the vendor system. Each Quest Giver will have their own database of quests to make it more diverse. Any way here is a preview:
|
|
|
Post by jrackley on Nov 26, 2016 9:08:49 GMT
|
|