arkas
Junior vMember
Posts: 40
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Post by arkas on Nov 26, 2016 11:31:05 GMT
I'm not sure because I don't know what a witcher vendor vendor is. Instead of popping a window directly, camera moves to a desired position. Then npc plays an animation and plays a sound instead of his general idle, for example (welcome how can i help you ?) Then we have the options buy/sell etc.
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Post by Chronicman on Nov 26, 2016 16:20:07 GMT
Your talking about witch hunter 3 correct ? I used youtube to see what your talking about exactly. I think with some modifications it could be done. You would need a cam to show the character and mask every thing else out, Move the vendor panel and add a new one for the rendered character. The audio might need a bit of tweaking too.
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Post by Chronicman on Nov 26, 2016 17:07:04 GMT
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arkas
Junior vMember
Posts: 40
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Post by arkas on Nov 26, 2016 22:03:51 GMT
"" Witcher 3 "" here is the youtube video , your system will look quite good this way i believe.
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Post by Chronicman on Nov 26, 2016 23:06:54 GMT
Hmm this would be something the user would do. I was trying to keep it like the default Inventory and keep it separated from the inventory because I'm trying to minimize the amount of Inventor stuff I have to overwrite also some users might just want every thing to match. That being said if you needed help trying to accomplish this I would try my best to help you. I'm still have a lot to learn, I'm a rookie compared to the Invector team and constantly have to ask them for advice. I really appreciate your interest and ideas though, those are all ways welcome!
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Post by Chronicman on Nov 27, 2016 1:21:10 GMT
Hey guys and girls, just wanted to tell you what I have done today. I've fixed a lot of the things that where not working 100% this includes the quest icons that was a bugger to figure out, with having multiple quests on one Npc. I have also made it so quest items and locations particles that will trigger when a quest is active and disappear when completed. I added fading texts to let the player know the progress of the quest. When quest points are gained and completing the quests them self's, a text will appear "questName" Completed blah blah. I did some other small stuff too that is not really worth mentioning. I created the basics of the Rpg leveling systems along with the UI that goes with it exp bar level texts ect. I would try and produce a updated video for you tonight but my family is in town and its time to hit the bar. Take care guys and girls I will try and upload tomorrow.
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Post by uberwiggett on Nov 27, 2016 9:18:59 GMT
quests and vendors?! don't even need to code my own game now :P (I like this)
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Post by Chronicman on Nov 28, 2016 23:57:37 GMT
Hey guys n gals, adding a new preview video all most everything is working correctly just have a few pesky problems that I'm trying to still fix. Stupid UI at max screen size is messing up the prefabbed items Grrr.... and some quest location particles are turning on when not supposed to be. I'm hoping with in a few days I can submit this version to unity. I will also be adding a demo here so you will be able to try it out when I submit.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 29, 2016 2:53:02 GMT
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Post by Chronicman on Nov 29, 2016 3:17:44 GMT
Thx Link! Its getting there.
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Post by uberwiggett on Nov 29, 2016 7:23:21 GMT
I am blown away by that, that is 100% mmo style rpg!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 29, 2016 11:51:23 GMT
Will it be on asset store?
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Post by Chronicman on Nov 29, 2016 16:05:23 GMT
Yes link I'm gonna be writing the documentation today and send it to my volunteer tester to see if he can find any bugs. Ifs its good Ill send it in to unity. Thanks uberwiggett, I'm glad that people are liking it so far. Once I submit it I will be going back into it and making it more complex. I wanna add a few more quest types I was thinking escort quests and leading npcs out of caves and such... I don't know what you would call that probably escort as well. I want to add 2 more reward items that the user can choose 1 of 3 before turning in his quest. For the leveling system I will make it so equip slots can be unlocked at certain levels and heavy attacks maybe a talent tree. I wanna add a spawning systems with pooling AI to increase performance, All the vendors and quest givers pool their objects currently. That's all the ideas I have currently if you have more please feel free to post them below and Ill try to work them in if it is not specific to your game. I would like to keep it dynamic for all to be able to use. Thanks once again friends !
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Post by dreadlord on Nov 29, 2016 18:51:07 GMT
The new Vendor/Quest giver Dialogue window looks great. Overall big improvement !
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Post by Chronicman on Nov 29, 2016 19:20:57 GMT
Yes I kinda rushed the first vendor and I released after sending it to you that I cant do that ! so I wrote all the code again and tried to position every thing perfectly and all that. I just changed the display text so its much better to. It now displays on any quest item , vendor transaction , quest location, quest accepts , quest turn ins , vItem pick ups including chests, level ups and exp gained. So it will tell you what you just picked up or sold or bought ect.
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