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Post by Deleted on Dec 4, 2016 21:50:12 GMT
Yeah I'm sure , I also prefer Forge, hope Chronicman gets it onto the asset store
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Post by Chronicman on Dec 5, 2016 19:56:48 GMT
I'm really close to a submit to unity, just making sure every thing is working 100%. I'm hoping to submit it today, yesterday I spent all day making new documentation, you can check the docs out if you wish. They is located on the first post with the demo witch I will update today as well. I made some changes to the current version they are as follows: - Added a Boolean to toggle mouse pointer when windows are open.(This add-on is now fully functional with 360 controller, keyboard buttons or mouse clicks.) - Added required level for quests
I'm gonna take a break from this add-on for a bit and work on updating the Saving add-on, I will return to this add-on at a later date to add the rest of the features. Upcoming features: General: - More editors to simplify creating quest items, exploring areas, ect. Quests: - Adding new quest types escorts and protection. - Player choice rewards Levels: -Adding Stats like Str(will increase base damage), Dex(will increase stamina), Vit(will increase health) -Unlocking skills and equip points -Possible talent tree
If you have any ideas that you would like to see in the system that is in a typical RPG drop a post below, I'd love to hear them.
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Post by uberwiggett on Dec 5, 2016 22:57:02 GMT
Great to hear! I'm really looking forward to getting a hold of it in time for christmas holidays!
Most of what I'd suggest is already in your upcoming section, but would the escort quests work by activating the npc as a friendly unit set to follow, and then stop following when complete? (That way you cash in the quest with the same npc).
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Post by Chronicman on Dec 5, 2016 23:09:59 GMT
Thx uberwiggett, Its now been submitted to unity! I have really figured it all out yet, but for the escort quest the npc would walk a way point path through enemy's until a certain destination and fight with you along the way. I forgot what I was gonna do with the protection now.... damn chronic!
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Post by jrackley on Dec 5, 2016 23:41:24 GMT
Sweet! Can't wait to purchase this.
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Post by uberwiggett on Dec 5, 2016 23:54:42 GMT
Great! Hopefully it gets through, make sure you tell us it's abailable the exact second it gets approved or I'll take my business elsewhere!! :D nah good job m8, can't wait to get a hold of it.
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Post by Chronicman on Dec 6, 2016 0:42:38 GMT
Yep, I will do. I cant say how long it will be though.
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Post by nerdares on Dec 6, 2016 5:13:46 GMT
Oh man does this look pleasing!
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Post by Chronicman on Dec 13, 2016 5:00:08 GMT
I had an e mail today from unity about the vendor system it took 21 days for them to look it over. The vendor system asset I submitted was declined on version compatibility witch has been fixed in the RPG pack. I submitted RGP Pack 7 days ago, about 14 more days until we know. Ill keep you posted. Thanks all.
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Post by uberwiggett on Dec 13, 2016 5:21:27 GMT
I had an e mail today from unity about the vendor system it took 21 days for them to look it over. The vendor system asset I submitted was declined on version compatibility witch has been fixed in the RPG pack. I submitted RGP Pack 7 days ago, about 14 more days until we know. Ill keep you posted. Thanks all. So many days!! :' (
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Post by Deleted on Dec 13, 2016 11:35:02 GMT
I know right, when I hear 3 weeks, it makes me wonder how many devs are making assets, like YouTube in videos. 😄
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Post by Invector on Dec 13, 2016 15:19:27 GMT
btw we always ship the templates using unity 5.3.4, it's a stable version and people get the chance to download the template and import into different versions
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Post by Chronicman on Dec 13, 2016 16:18:09 GMT
btw we always ship the templates using unity 5.3.4, it's a stable version and people get the chance to download the template and import into different versions Okay thanks for the tip, I submitted using Unity 5.4. I think the problem was I did have the current version of Invector. I had 2.0 on my desktop and was importing from that but they where probably using 2.0b.
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Post by kajamaz on Dec 15, 2016 15:51:07 GMT
I had an e mail today from unity about the vendor system it took 21 days for them to look it over. The vendor system asset I submitted was declined on version compatibility witch has been fixed in the RPG pack. I submitted RGP Pack 7 days ago, about 14 more days until we know. Ill keep you posted. Thanks all. Ever think of selling it outside of unity? Like Invector does?
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Post by Chronicman on Dec 15, 2016 16:31:53 GMT
Yeah, I just have no idea how to set it all up. I know someone who does it for a living and I asked him how long it would take to set up and he said about a week either way there would be a long wait period.
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