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Post by uberwiggett on Nov 29, 2016 21:39:18 GMT
That stuff sounds great dude! Yeah it's very much like the structure of mmos so I'd definitely suggest also looking at making compatible with networking code (yes for my own personal gain too!). I am not sure how it works but it may be something to keep in mind when you design your code. Eitherway I can't wait for it to hit the asset store!
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Post by Deleted on Nov 29, 2016 21:49:49 GMT
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Post by Chronicman on Nov 29, 2016 23:16:35 GMT
That stuff sounds great dude! Yeah it's very much like the structure of mmos so I'd definitely suggest also looking at making compatible with networking code (yes for my own personal gain too!). I am not sure how it works but it may be something to keep in mind when you design your code. Eitherway I can't wait for it to hit the asset store! I have not even attempted networking yet but I'm sure I will be able to figure it out all though it probably wont be for a bit..........
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Post by Chronicman on Nov 29, 2016 23:18:30 GMT
I'm gonna charge for it but it wont be all that much around 25-30 $ If I was not charging for it I'd just release it on the forms and not go through all the hassle. Back to documentation now
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Post by Deleted on Nov 29, 2016 23:34:46 GMT
sweet! cant wait to use it
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Post by uberwiggett on Nov 30, 2016 9:51:28 GMT
this addon plus this
and maybe adventure creator to handle camera interactions means witcher 3 ;)
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Post by Chronicman on Nov 30, 2016 18:21:14 GMT
Gaia makes such awesome landscape.
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Post by Deleted on Nov 30, 2016 18:46:17 GMT
looks awesome!! I need to get it lol XD
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Post by uberwiggett on Nov 30, 2016 22:48:26 GMT
I already have terrain composer 2, was a tough choice between that and gaia but i chose tc2 because of terrain stitching and section loading. But gaia is currently on sale 40% off so couldn't resist! Can use that and get the $5 terrain stitcher asset too.
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Post by Chronicman on Dec 1, 2016 22:33:59 GMT
I have updated the demo to work with the controller, It should be allot better of a build. Download link on first post.
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Post by Deleted on Dec 2, 2016 1:24:12 GMT
What does Invector look like in tc2?
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Post by uberwiggett on Dec 2, 2016 14:58:23 GMT
Looks just as good, can create vast worlds to explore!
I have just tried the new demo build with controller support. WORKS A CHARM and everything plays out super nicely. The quests are pretty easy to sort and the start button brings up the log easy enough. Can't wait to get a hold of a copy and start throwing together my stuff.
A few questions that may already be answered but I'm too excited to remember, so all the menu images and fonts are ok to be edited by hand using replacement images in the UI structure? Also, all the quest info/rewards etc are all handled by a "plug and play" style editor menu (no need to write code?) and lastly, if it can't go up on unity store, do you have a paypal account we can buy through? :D
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Post by Chronicman on Dec 2, 2016 16:17:57 GMT
Phew I'm glad I spent like 2 days on those controls glad to hear they are working as intended. I did have to mod the thing a bit to get the controller working. I will have to write documentation on changing the control buttons because it is quite tricky. The UI is made out of unity's new GUI so it can change quite easily by swapping out the sprites, If you would like to use different text simply change the font. If you panning on using text mesh pro font witch is amazing you would need to edit the prefabs from Text to TMP_Text. I will upload some screen shots of the editor for creating a quest, to answer your question though yes its just plug and play no scripting required.
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Post by Deleted on Dec 2, 2016 20:50:58 GMT
Awesome Chronicman!!! cant wait to use it for my own game, will it work multiplayer?
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Post by Chronicman on Dec 2, 2016 20:57:39 GMT
Thx Zelda, At a later date I will try and get it for multiplayer but currently no.
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