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Post by snackzilla on Nov 22, 2016 16:04:01 GMT
Hello Invector! I'm absolutely loving the 2.0 Melee Template so far!
I know you guys are working hard on the shooter add-on..But I'd like to request one thing.
A hookshot/grappling hook. Please. I've messed with the physics a bit about lerping the character to a projected ray in first person mode (in the script provided on the forum). It seems like It'd fit in better with the shooter add-on. I've got it sort of working, but the physics start acting all crazy, and I'm sure you guys could pull it off better.
And perhaps a returnable weapon? Boomerang maby? I don't know what all you guys have planned, and I'm looking forward to it either way. Just throwing my two cents in. Keep up the great work! Y'all are truly an inspiration!
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Post by Invector on Nov 22, 2016 16:29:47 GMT
Hmmm I don't know about that snackzilla, those are very specific requests for very specific mechanics, not exactly the basic mechanics that you will find on a Shooter Game. What we're trying to accomplish with the Shooter Template is for you guys to have the basic shooter mechanics like aim, shoot, reload, equip weapons, throw granades, shoot projectiles, explosions that affects rigibodies, these sort of things. Basically the essential mechanics to have a base for your shooter kind of game. Of course that we can list these features as extension add-ons in the future, but I will not promisse anything right now, our top priority now is to release a stable version of the Shooter with all the basic functionalities and a smooth gameplay (this alone already is a challenge), I think that the controller must feel responsive and solid, we spend most of our time just polishing the gameplay and editors for your guys to have a great base to work
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Post by snackzilla on Nov 22, 2016 17:03:43 GMT
I understand completely! And I think I'll have a much easier time coding it myself once I see how you guys are going to handle the swap between melee/ranged weapons. IE. Once I have a gun I can aim with that's casting a ray to see if it can hit something, at least then I'll have a building block on which to code a "bullet" (or in this case, a rope or chain), to travel along said raycast. Thank you for taking the time to respond anyway!
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Post by Deleted on Nov 22, 2016 17:20:45 GMT
if we combine enough mods and addons, it could be the next UFPS!!!!
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Post by dreadlord on Nov 22, 2016 17:25:11 GMT
How are you guys handling the shooting via controller from a top down fixed angle?
I tried creating a twin stick shooter by myself long time ago but aiming at enemies which are on a different height was my biggest problem. It endet with some kind of crappy autoaim.
Or is the shooter template 3rd person only?
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Post by Invector on Nov 22, 2016 17:30:05 GMT
How are you guys handling the shooting via controller from a top down fixed angle? I tried creating a twin stick shooter by myself long time ago but aiming at enemies which are on a different height was my biggest problem. It endet with some kind of crappy autoaim. Or is the shooter template 3rd person only? Topdown shooter handles movement in a totally different way, we will first release the Shooter for 3rd Person, and then we will go back and code the behaviour of the topdown for both melee and shooter We did a nice prototype for that movement a while ago, so we already have a good base to work on
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Post by dreadlord on Nov 22, 2016 18:55:09 GMT
Top! Sounds great
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Post by Deleted on Nov 22, 2016 19:43:58 GMT
yeah!!!
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