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Post by chrisredfield on Mar 2, 2018 12:12:00 GMT
It seems right after HipFire is active there is a slight delay the my character is stuck in that position about a sec or 2, before it go back into idle or whatever. Is there a way to take away that delay, where it goes straight back into idle? to be more clear if fire weapon is active and I fire it stays in strafe for a sex or 2 before going back to default stance. It makes the gameplay way more slow pace. thanks
Edit: Took a closer look it, stays stuck in that position intill the bullet is destroyed. yep it's a bug :(
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Post by Invector on Mar 2, 2018 14:50:39 GMT
That's not a bug but intentional since we saw that most modern hipfire games use that delay before lower the weapon. I should leave a public variable to make it optional, but it's pretty simple to modify just open the vShooterMeleeInput and replace 2 lines that contain > if (shooterManager.hipfireShot) aimTimming = 3f; replace the 3f with a number or a public float variable that you wish
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Post by luisfdez96 on Jun 10, 2019 10:06:59 GMT
Is there any way to reduce the amount of time it takes for the gun to shoot when you hipfire? The first shot always takes a bit longer to fire
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