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Post by nerdares on Nov 25, 2016 1:12:43 GMT
Apparently if I go on a ladder with my third person controller and like spam A on my controller or E on the keyboard RIGHT when it does the "ExitLadder" animation, I'm apparently "glued" to the ladder. I can't get off and I can go up infinitely high or low. I have attached a video showing you all what this looks like. This is for 2.0a of the melee controller, but in basic locomotion demo www.dropbox.com/s/bqjesqdc17cavdk/Desktop%2011.24.2016%20-%2017.02.03.04.mp4?dl=0
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Post by Invector on Nov 25, 2016 14:32:36 GMT
Oh you're right! but hopefully is really simple to fix that, just open the vThirdPersonInput script and find the line 252 in the EnterLadderInput method replace that first if for this:
if (cc.ladderAction == null || cc.isUsingLadder) return;
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