If you mean the lips moving? Then we used Salsa to do that part and it is integrated with Cinema Director for the cut scene sequences.
You need both cinema director and salsa with random eyes form the asset store, and then I used this tutorial as an explanation I think, it can be really tricky... first your models have to have facial blendshapes or the mouths can not move, then a lot of playing around in the settings and your audio needs to be really clear for salsa to do its best job, we use a snowball mic and audacity for recording, til we get something better.
We did not use fuse models but we used DAZ models and you need the salsa plugin for the one click set up for those as well from salsa it is free once you purchase salsa.
Great work I love it! I have some substance textures I think would look great for the stone wall. I really love what your showcasing! Currently I'm in the Nintendo Wii and 3ds developer program. Just recently I've joined Microsoft for Xbox one. Looking to get Sony in the future. If you looking to get on those platforms definitely send me a pm. In the meantime I'd love to buy some scripts from you! I love the menue script and the screen loading. Right now I'm waiting for the shooter template to release then I'll be up all night working on my project. If there is anything I could do to help as far as mixing let me know I do audio engineering. Waiting on a new board to come in from presonus that board is on a whole new level! Whoa! I'm thinking of getting a perception neuron mocap suit. If I get that I'll contribute some animations to the community. I love what your doing keep it up!
Some New Screnshots will add a new video soon. Val layed out the city one piece at a time and now a few million pieces later it is almost done! All interiors are able to be entered without load levels. And of course I forgot to turn shadows back on..oops(will update tomorrow) and add an image of the city wireframe how it started to come about.
This will be release for PC right? with the right post effects it will look AWESOME.
AA, Depth of Field, a little bit of blur, color correction, SSAO, etc..
Yes, we are hoping to have most of it together and submitted for greenlight by march at the latest, didn't want to put it on greenlight too early and make people wait for it to release. I am working hard on getting all of the enemy AI set up and getting Dialogue in place every chance I get when I am not at work.
Also we have a lot to learn about lighting and effects for sure, this is our first attempt at a game, but now 7 months in to it, it is amazing what you learn along the way!
And it is awesome to work with an awesome controller and great commmunity such as this one for help and guidance, EVERYONE will be acknowledged in the release.
P.S. just wait til ya see what we have planned for the shooter!
So I have to say, I have been playing around with this Post Process stuff for an hour so so now, and changed the scene to use Linear Lighting and HDR, and all I can say is what a awesome difference in the quality! and I do not even really know what I am doing,lol!
will post some new screens soon tonight with the effects applied, maybe someone that knows what they are looking at can shoot a few pointers our way?