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Post by kajamaz on Dec 16, 2016 15:25:57 GMT
How did you make the cutscenes with talking? Could you link me to the tutorials you followed? Thanks!
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Post by thegreatest95 on Dec 16, 2016 17:01:58 GMT
How did you make the cutscenes with talking? Could you link me to the tutorials you followed? Thanks! How did you do the talking? If you mean the lips moving? Then we used Salsa to do that part and it is integrated with Cinema Director for the cut scene sequences.
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Post by jrackley on Dec 16, 2016 20:04:38 GMT
How did you make the cutscenes with talking? Could you link me to the tutorials you followed? Thanks! If you mean the lips moving? Then we used Salsa to do that part and it is integrated with Cinema Director for the cut scene sequences. You need both cinema director and salsa with random eyes form the asset store, and then I used this tutorial as an explanation I think, it can be really tricky... first your models have to have facial blendshapes or the mouths can not move, then a lot of playing around in the settings and your audio needs to be really clear for salsa to do its best job, we use a snowball mic and audacity for recording, til we get something better. We did not use fuse models but we used DAZ models and you need the salsa plugin for the one click set up for those as well from salsa it is free once you purchase salsa. Hope this helps ya!
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Post by xenoblackinc on Dec 25, 2016 6:31:12 GMT
Great work I love it! I have some substance textures I think would look great for the stone wall. I really love what your showcasing! Currently I'm in the Nintendo Wii and 3ds developer program. Just recently I've joined Microsoft for Xbox one. Looking to get Sony in the future. If you looking to get on those platforms definitely send me a pm. In the meantime I'd love to buy some scripts from you! I love the menue script and the screen loading. Right now I'm waiting for the shooter template to release then I'll be up all night working on my project. If there is anything I could do to help as far as mixing let me know I do audio engineering. Waiting on a new board to come in from presonus that board is on a whole new level! Whoa! I'm thinking of getting a perception neuron mocap suit. If I get that I'll contribute some animations to the community. I love what your doing keep it up!
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Post by jrackley on Jan 5, 2017 4:41:23 GMT
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Post by Deleted on Jan 5, 2017 11:58:21 GMT
Nice dude!!!!
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Post by Invector on Jan 5, 2017 12:27:07 GMT
Really cool! the RPG Pack from Chronicman will fit like a glove on your project
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Post by jrackley on Jan 5, 2017 13:17:03 GMT
Really cool! the RPG Pack from Chronicman will fit like a glove on your project Thank you! and it absolutely will! we are in the process of implementing it for the shops and what not right now.
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Post by jrackley on Jan 5, 2017 13:17:36 GMT
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Post by Invector on Jan 5, 2017 13:40:57 GMT
This will be release for PC right? with the right post effects it will look AWESOME.
AA, Depth of Field, a little bit of blur, color correction, SSAO, etc..
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Post by jrackley on Jan 5, 2017 14:57:28 GMT
This will be release for PC right? with the right post effects it will look AWESOME. AA, Depth of Field, a little bit of blur, color correction, SSAO, etc.. Yes, we are hoping to have most of it together and submitted for greenlight by march at the latest, didn't want to put it on greenlight too early and make people wait for it to release. I am working hard on getting all of the enemy AI set up and getting Dialogue in place every chance I get when I am not at work. Also we have a lot to learn about lighting and effects for sure, this is our first attempt at a game, but now 7 months in to it, it is amazing what you learn along the way! And it is awesome to work with an awesome controller and great commmunity such as this one for help and guidance, EVERYONE will be acknowledged in the release. P.S. just wait til ya see what we have planned for the shooter!
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Post by Chronicman on Jan 5, 2017 17:47:51 GMT
This looks &#@&ing amazing! Good job to you and your team! I cant wait to play it.
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Post by jrackley on Jan 5, 2017 19:24:35 GMT
This looks &#@&ing amazing! Good job to you and your team! I cant wait to play it. Thanks Chronicman!
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Post by jrackley on Jan 6, 2017 0:39:51 GMT
So I have to say, I have been playing around with this Post Process stuff for an hour so so now, and changed the scene to use Linear Lighting and HDR, and all I can say is what a awesome difference in the quality! and I do not even really know what I am doing,lol!
will post some new screens soon tonight with the effects applied, maybe someone that knows what they are looking at can shoot a few pointers our way?
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Post by jrackley on Jan 6, 2017 5:58:29 GMT
Okay here is how the city started and I will post a new video as well with our first attempt playing with Post Effects (man they are awesome!). img bb
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