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Post by Invector on Dec 21, 2018 21:43:36 GMT
Anyone know how to download new versions from selfy? trying to get 2.4 melee. Just login with your account and hit the download button ;)
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Post by Aaron2348 on Dec 22, 2018 4:39:39 GMT
Anyone know how to download new versions from selfy? trying to get 2.4 melee. Just login with your account and hit the download button ;) yeah i thought it was that simple but when i login in to selfy it just takes me to a admin dashboard page because my email/account Is linked to there services on my website...and it wont exactly let me stay logged in when i bring up the Vstore if that makes sense.
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and91
New vMember
Posts: 21
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Post by and91 on Dec 22, 2018 8:53:55 GMT
Do you think we're ever going to get some new documentation/example? THe current documentation for version 2.4 is (v2.2.0 15/08/2017)
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Post by Invector on Dec 22, 2018 13:55:40 GMT
Just login with your account and hit the download button ;) yeah i thought it was that simple but when i login in to selfy it just takes me to a admin dashboard page because my email/account Is linked to there services on my website...and it wont exactly let me stay logged in when i bring up the Vstore if that makes sense. Send me a private message with your email account that you made the purchase, so I can send you a download link
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Post by Invector on Dec 22, 2018 13:56:35 GMT
Do you think we're ever going to get some new documentation/example? THe current documentation for version 2.4 is (v2.2.0 15/08/2017) Always check the Online Documentation: www.invector.xyz/thirdpersondocumentation
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and91
New vMember
Posts: 21
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Post by and91 on Dec 23, 2018 5:22:43 GMT
Nevermind
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Post by shadex on Dec 25, 2018 17:17:17 GMT
When your talking about updating an older project, are you just talking about the animator, and adding the vAnimatorEvents component? Will this effect any add on's or 3rd party programs? If we have no desire to use vAnimatorEvents, will are old animator's still work? Is updating an older project mostly animation swaps, or will it be something like having to add new required scripts to every attack state? I've got months spent on my animators, mostly custom animations on player and many AI animators. Getting a little worried here
If you replaced all the animations than it's ok, you just need to add the vAnimatorTag to identify things like CustomAction, Attacks, etc... but the new update will require the new animator controller because we updated all the animations, so if you try to use the old animator the default animation clips that come with the package it will be missing since they are no longer in the project. About the vAnimatorTag, one thing that is definitely great is that it works on SubmachineStates, so instead of adding tags manually for each attack clip, you can create a submachine with all of your animations there, and assign a vAnimatorTag to the Submachine. Then it shouldn't be much of a problem for me. Are you sure that updating will delete the new animations? Like do we have to delete the previous invector folder before updating? Even if so, i could simply pull the animations and throw them in another folder, couldn't i? Either way replacing a few animations isn't hard.
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Post by Invector on Dec 26, 2018 13:43:39 GMT
If you replaced all the animations than it's ok, you just need to add the vAnimatorTag to identify things like CustomAction, Attacks, etc... but the new update will require the new animator controller because we updated all the animations, so if you try to use the old animator the default animation clips that come with the package it will be missing since they are no longer in the project. About the vAnimatorTag, one thing that is definitely great is that it works on SubmachineStates, so instead of adding tags manually for each attack clip, you can create a submachine with all of your animations there, and assign a vAnimatorTag to the Submachine. Then it shouldn't be much of a problem for me. Are you sure that updating will delete the new animations? Like do we have to delete the previous invector folder before updating? Even if so, i could simply pull the animations and throw them in another folder, couldn't i? Either way replacing a few animations isn't hard.
The ideal is to always have a separated folder for your project files, such as animations, animator, 3d models, etc... and keep the Invector folder pretty much stock, then you can delete and update without major conflict issues. But yeah in this case, since it's a big update, you will probably have some minor issues due to the big changes in the project, for example, if you're still using a modified animator controller make sure to replace the default Tag to our vAnimatorTag component.
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Post by uberwiggett on Dec 27, 2018 4:05:03 GMT
a bit off topic but I wonder if Invector could answer, does anyone know if ASHEN was made using an older version of the invector controller? The button mapping and the overall feel of the controller in the game is very similar to the older invector builds.
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Post by tharindu on Dec 27, 2018 6:32:59 GMT
a bit off topic but I wonder if Invector could answer, does anyone know if ASHEN was made using an older version of the invector controller? The button mapping and the overall feel of the controller in the game is very similar to the older invector builds. Nope. Ashen was built on the unreal engine.
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Post by uberwiggett on Dec 27, 2018 7:50:24 GMT
Modelled off dark souls i guess
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and91
New vMember
Posts: 21
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Post by and91 on Dec 27, 2018 15:55:14 GMT
When do you think 2.4 Melee will hit the AssetStore?
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Post by tharindu on Dec 28, 2018 11:30:09 GMT
When do you think 2.4 Melee will hit the AssetStore? I know what you'd expect is an answer like in two weeks or four weeks. But the real answer is when the asset store team feels it's the right time xD
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Post by Invector on Dec 28, 2018 13:00:18 GMT
I already send them 2 emails but get no answer... still waiting for them to approve the update.
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Post by Invector on Dec 28, 2018 16:43:56 GMT
Hey guys, just a head's up if you want to use the AI Template version 0.3 with the Third Person Template, you will need the latest update which is 2.4.0 for Basic & Melee and Shooter 1.3.0 which is not yet available in the AssetStore due to a delay on their part to approve the new updates, it should be available soon though.
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