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Post by Aaron2348 on Dec 28, 2018 20:02:19 GMT
Hey guys, just a head's up if you want to use the AI Template version 0.3 with the Third Person Template, you will need the latest update which is 2.4.0 for Basic & Melee and Shooter 1.3.0 which is not yet available in the AssetStore due to a delay on their part to approve the new updates, it should be available soon though. Idk Could be a rumor..but Word on the street is Unity isn't approving any updates until the new year...sadly
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redox
Junior vMember
Posts: 31
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Post by redox on Dec 30, 2018 9:56:56 GMT
Great asset Any news for cover système?? Thanks
EDIT: What the next roadmap ??? it will be nice to have cover systeme
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Post by youngyi on Dec 30, 2018 16:20:21 GMT
Hey guys, just a head's up if you want to use the AI Template version 0.3 with the Third Person Template, you will need the latest update which is 2.4.0 for Basic & Melee and Shooter 1.3.0 which is not yet available in the AssetStore due to a delay on their part to approve the new updates, it should be available soon though. Idk Could be a rumor..but Word on the street is Unity isn't approving any updates until the new year...sadly Unity still approving. I just saw the uMMORPG released a new update version... Maybe invector's will be there soon :(
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Post by Invector on Jan 7, 2019 13:16:00 GMT
Finally got an answer from 1 of the 3 emails I've sent, but nothing changed...
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and91
New vMember
Posts: 21
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Post by and91 on Jan 7, 2019 15:07:17 GMT
Finally got an answer from 1 of the 3 emails I've sent, but nothing changed... This mean that we will finally get 2.4 Melee before the end of 2019? xD
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Post by Invector on Jan 9, 2019 17:22:21 GMT
Ok guys so, apparently some of our updates got stuck in the asset queue as I suspected. I will be uploading again today, so hopefully this time it will be available soon
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Post by game4fun on Jan 9, 2019 19:43:10 GMT
+ i need cover systems too ))) shooter +melee
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and91
New vMember
Posts: 21
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Post by and91 on Jan 10, 2019 9:37:30 GMT
Version 2.4 just reached the AssetStore
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Post by Invector on Jan 10, 2019 13:05:29 GMT
Finally... but we're still waiting for the Zipline and Freeclimb udpate
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Post by Devistute on Jan 13, 2019 7:53:35 GMT
The newest version's feel of "Controlling" the character is pretty dope. The Tag System is also very good! The Animator seems to have remained pretty much same, i was afraid it was complete re-work. Took whopping half an hour to redo the animator!
By the way, why doesn't the Animator stop playing "Running" animation when the characters gets ragdolled? It completely wipes out my PuppetMasters own animations for Falling for instance, as its constantly playing til the Player gets up.
*Edit; This happens because the Animator gets disabled completely when Puppet Rig is on. Will try to edit the script, will post solution to the Intergration Thread.. If i ever manage to figure one out that is.
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redox
Junior vMember
Posts: 31
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Post by redox on Jan 22, 2019 10:07:55 GMT
hello any news about the roadmap ??? thanks
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Post by Rockwall on Jan 22, 2019 12:27:39 GMT
Keep up the good work Invector!!!
You guys are doing awesome!!
I know, I haven’t checked in here for a few months. Since this is the roadmap thread I won’t be getting into anything really.
Except for complimenting you on this awesome community! It’s definetly growing and every dev here is helping each other out, awesome!!
On to the point of posting here, whatever you guys are doing next (whatever it might be). I am looking forward to hearing about it in the coming weeks/months/years!!
Have a awesome day guys!!! Keep on devving!!!
Rockwall
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Post by Invector on Jan 29, 2019 16:36:13 GMT
We're updating the server that we keep some files, so you probably will not be able to download the ClimbAnimation and the vCrossPlatformInput, so can download from here: FreeClimb Animations [ DOWNLOAD] vCrossPlatformInput [ DOWNLOAD]
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Post by aceshigh on Jan 31, 2019 5:51:06 GMT
wonder if its possible to do tank controls with this new system in place? Is there a way (in non freemode) make the character turn instead of sidestep?
In this new system, can I trigger down to play walkback animation and follow the it's root, same for forward animation. And as far as turn, can I press left or right, and make character play turn animation? Invector need your 2 cents on this.
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Post by Invector on Jan 31, 2019 14:08:51 GMT
wonder if its possible to do tank controls with this new system in place? Is there a way (in non freemode) make the character turn instead of sidestep? In this new system, can I trigger down to play walkback animation and follow the it's root, same for forward animation. And as far as turn, can I press left or right, and make character play turn animation? Invector need your 2 cents on this. That's actually another locomotion type, we have free, free with strafe and only strafe in the template. tank controls are usually used in old games with static of on-rails cameras, it's not something we aim to include in the template.
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