1. Can you elaborate on Archery Pack? Is it something like Legend of Zelda where you auto aim while targeting but can move to a FPS view, just the former/latter, or something else entirely?
2. Since everything other than the cover system seems to be completed, do we have an estimated time frame on their release or are you waiting to finish the cover system and then releasing all at once?
3. How indepth is your current AI FSM package? Most of what I've seen is all related to combat, but I'm also after something that can handle basic things like non combat movement and actions (pretending to cook, etc.) along with working for non humanoids.
Last Edit: Jun 13, 2019 21:34:06 GMT by acissathar
@invector any new news on the vBuilder by any chance?
Yeah it's actually pretty much done, but I think I'm gonna focus on the next update first. We're trying to accomplish a new way to replace models, to make it easier to set up new 3D Models.
We're working on new SnapToBody system, so basically you can have a prefab of a Controller all set up, and the 3D Model with the Animator controller will be placed inside this controller as a child and the SnapToBody will basically find the bone and attach handlers and holders when you hit Play.
We have a good prototype working, so I think it's possible - If we manage to pull that off, it will be reaaaally easy to replace models any time without need to set up all the holders, handlers, and everything you attach inside of the model