So, here are some comparisons of some features that are coming in the next update:
- New Ground detection method, SnapToGround and StepOffSet methods generates a much more stable ground detection, no more flying or jerking around complex meshes
- Improved Ladder System - Now supports inclined angles - New ladder model with each step set to 0.5f of height - Add ClimbSpeed and FastClimbSpeed with an option to consume stamina - Add New Animations for the Ladder System and better match target to entry and exit - Add SlideDown option
New welcome window, you can import the ProjectSettings and different gameplay mechanics from here.
Gameplay mechanics such as topdown, mobile, click to move and 2.5d platform are now separated packages and you can import only what you want to use, there is no need to have all those different features imported if you only want to use a specific gameplay type.
Looks awesome. Can't wait. IT is awesome that you keep adding such great features.
Very excited about "Add 'RotateWithCamera' option to each LocomotionType (Free or Strafe) to make the character Rotate with the Camera forward while standing still", been trying to make the camera rotate to certain position when they press the button and think this will help.
Requests: -make Invector FSM AI and Folder not use any texture, materials, scripts or models sitting inside the Third Person Folder -replace Legacy shaders, materials and make them Standard shaders, materials (upgrading to HDRP will be a lot easier) -instruction on which should be installed first AI or 3rd Person.