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Post by hobbycoder on Dec 4, 2019 9:41:44 GMT
Hi Invector! When I imported the TPC 2.5, I get an error- Package is empty and this error in console appears ---
ArgumentException: Invalid path System.IO.Path.GetDirectoryName (System.String path) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0) UnityEditor.PackageImportTreeView+PackageImportTreeViewDataSource.FetchData () (at C:/buildslave/unity/build/Editor/Mono/GUI/PackageImportTreeView.cs:548)
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Post by Invector on Dec 4, 2019 15:05:19 GMT
Hi Invector! When I imported the TPC 2.5, I get an error- Package is empty and this error in console appears --- ArgumentException: Invalid path System.IO.Path.GetDirectoryName (System.String path) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0) UnityEditor.PackageImportTreeView+PackageImportTreeViewDataSource.FetchData () (at C:/buildslave/unity/build/Editor/Mono/GUI/PackageImportTreeView.cs:548) Did you try re-importing or downloading the package again? I'm not sure what this errors means, could be that your package was corrupted when downloading
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Post by hobbycoder on Dec 4, 2019 21:12:58 GMT
I've tried same error..=( The AI Template package works OK..but the TPC 2.5 is having import error..=(=(
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Post by Invector on Dec 5, 2019 13:26:24 GMT
I've tried same error..=( The AI Template package works OK..but the TPC 2.5 is having import error..=(=( Oh you didn't pay attention to the changelog first line - Project upgraded from 5.6.2 to 2018.4.12 LTS with all the warnings regarding deprecated variables are now fixedVersion 2.5.0 now Requires Unity 2018.4.12f1 LTS or higher
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Post by hobbycoder on Dec 5, 2019 13:32:58 GMT
oh no..sorry..hehe..thanks..=)=) Got to download the latest Unity..=)
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Post by ellisthemiracle on Dec 11, 2019 0:24:39 GMT
Hi there,
I just bought the asset and having a blast. Just one thing that I need but isn't in the package which is the advance movement such as: sliding (crouch while running to slide) or wall running.
Is this system anywhere in roadmap or you guys haven't plan to add any of these? If not, please do.
regards.
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Post by System Six Games on Dec 11, 2019 1:47:32 GMT
Hi there, I just bought the asset and having a blast. Just one thing that I need but isn't in the package which is the advance movement such as: sliding (crouch while running to slide) or wall running. Is this system anywhere in roadmap or you guys haven't plan to add any of these? If not, please do. regards. I had a slide working before the core template update, so I'm working on that right now.
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Post by Invector on Dec 11, 2019 12:52:10 GMT
We have 2 types of sliding, in the Basic Demo scene there is a slide from a slope and a sliding that uses the generic action
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Post by illustrator on Jan 23, 2020 4:22:21 GMT
Any chance to get "Align to the surface" feature so that character would be able to walk on walls and curved surfaces?
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Post by Invector on Jan 23, 2020 16:56:13 GMT
Any chance to get "Align to the surface" feature so that character would be able to walk on walls and curved surfaces? Hmm it's not so simple for a Rigidbody Physics driven character controller, we have to create custom gravity, jump, etc... I will try some experimentation though... let's see if we can get something
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Post by josh071007 on Jan 24, 2020 6:31:09 GMT
Hi guys,
Do you guys have any idea how to create a script that handles winning and losing a game using invector 3rd person controller like a GameManager.
Thanks.
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Post by josh071007 on Jan 25, 2020 7:19:33 GMT
Hi guys, Do you guys have any idea how to create a script that handles winning and losing a game using invector 3rd person controller like a GameManager. Thanks. Hi guys any answers? Thanks!.
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Post by josh071007 on Jan 25, 2020 7:49:27 GMT
Hi Invector,
Are you working on the cover system? because it says there in page 1.
Thanks.
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Post by Yort_Draeb on Jan 25, 2020 17:55:36 GMT
Hi guys, Do you guys have any idea how to create a script that handles winning and losing a game using invector 3rd person controller like a GameManager. Thanks. Hi guys any answers? Thanks!. Theres a lot more to this than just what you are asking. You need to figure out winning or losing what. What will cause that to happen and so on. Then once you find all that out. Then youd put it into code. For example if red team hits ball into blue goal add 1 point to red team. You do that scoring by using a collider at the goals and if the ball goes into the collider add a point to the correct team. This stuff wouldnt be invector specific though. I'd recommend looking up youtube tutorials watching how other users create different games
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Post by illustrator on Jan 26, 2020 17:11:34 GMT
Hi guys, Do you guys have any idea how to create a script that handles winning and losing a game using invector 3rd person controller like a GameManager. Thanks. Hi guys any answers? Thanks!. Hi
Take a look at Core Gamekit from Unity Asset store. Maybe that's what you need.
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