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Post by Invector on Oct 1, 2020 13:37:34 GMT
Has anything else been mentioned about the Master Template and I just have not seen it by chance? I know it was discussed back in April by the team and I also know that the Player Prefab gets the Inventory and UI prefabs, but what about the Camera? Can that be a child of the Player prefab as well to allow for easier scene management? Sorry if this was already completed or followed up on, I just cannot find anything else on it and Thank You! invector.proboards.com/post/22525/threadYou can instantiate a prefab of the camera on start or attach the camera to the player and use a custom script to remove from the parent once it starts
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Post by chrisredfield on Jan 22, 2021 10:03:04 GMT
sup, Invector. In you honest opinion, how long would it take to take on a tank control addon for fixed cameras? Once the parashot and cover are finish, are you taking request or that's it for controller? thx just wondering, no worries.
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Post by Invector on Jan 22, 2021 16:06:01 GMT
sup, Invector. In you honest opinion, how long would it take to take on a tank control addon for fixed cameras? Once the parashot and cover are finish, are you taking request or that's it for controller? thx just wondering, no worries. Tank controls are very unpopular ( unfortunately, because I love it) and to be honest we already have a bunch of add-ons to take care of, maintaining these assets are very time consuming so I don't think we will add tank controls to the list anytime soon, mostly because it would required a new controller and maybe a new animator as well.
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Post by ucakubin on Jan 26, 2021 16:22:34 GMT
that's good , invector is very good
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Post by ulfr11 on Apr 30, 2021 13:23:37 GMT
sup, Invector. In you honest opinion, how long would it take to take on a tank control addon for fixed cameras? Once the parashot and cover are finish, are you taking request or that's it for controller? thx just wondering, no worries. Tank controls are very unpopular ( unfortunately, because I love it) and to be honest we already have a bunch of add-ons to take care of, maintaining these assets are very time consuming so I don't think we will add tank controls to the list anytime soon, mostly because it would required a new controller and maybe a new animator as well. Left hand shooter feascibility and armor equip without coding, when??
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Post by detvog on Jul 7, 2021 16:46:50 GMT
Hello, is the cover system dead ?
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vsidd
Junior vMember
Posts: 25
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Post by vsidd on Jul 7, 2021 19:07:43 GMT
Hello, is the cover system dead ? No on the discord the invector devs said that they are close to finishing the cover add-on
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Post by Invector on Oct 5, 2021 11:49:50 GMT
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Post by game4fun on Oct 9, 2021 15:36:15 GMT
what do you want to do next? what are the plans?
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Post by Invector on Oct 11, 2021 20:12:17 GMT
what do you want to do next? what are the plans? We're prototyping some fun things right now, creating a tech demo with the Cover Add-on to test how everything works on a real game development scenario and we will announce some things once it's more than just a prototype
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Post by game4fun on Oct 12, 2021 20:17:38 GMT
Need Hostage system )) For stealth kill
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Post by jujubanuclear on Sept 23, 2022 23:04:49 GMT
Hello Adm, I would like to appeal to you, I'm a user of your system and I think it's really interesting to implement a mission system that can even be a plugin (addon) a good example that unfortunately has been paused its development is Avila's
(https: //assetstore.unity.com/packages/templates/systems/evila-s-rpg-pack-for-invector-102817) is very simple and functional, it turns out that it would have a more complete system as well as the competitor Game Kit Controller that has With a mission system included,
Avilas is a good basic and intuitive example, with just a few clicks you can create an objective to tell a story or encourage gameplay.
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Post by Invector on Sept 26, 2022 11:19:30 GMT
Hello Adm, I would like to appeal to you, I'm a user of your system and I think it's really interesting to implement a mission system that can even be a plugin (addon) a good example that unfortunately has been paused its development is Avila's (https: //assetstore.unity.com/packages/templates/systems/evila-s-rpg-pack-for-invector-102817) is very simple and functional, it turns out that it would have a more complete system as well as the competitor Game Kit Controller that has With a mission system included, Avilas is a good basic and intuitive example, with just a few clicks you can create an objective to tell a story or encourage gameplay. Our goal is to give you guys a solid Third Person Controller Template and not a Game Kit (which creates lots of limitations and results into similar games), so things like save/load, objectives and quest system or specific mechanics are things you won't find within our assets.
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