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Post by Invector on May 16, 2018 20:07:15 GMT
Hey guys, some of you are trying to use 2018.1 but it gives the error: "ArgumentException: Input Axis Horizontal is not set up"
We're not sure why but 2018.1 is not fully importing the template, meaning that you may have to import twice and make sure to select the ProjectSettings which includes the InputManager. - First Import: - Second Import, uncheck Invector folder and make sure to check the ProjectSettings: You may need to re-import again one of two times, but once imported the error is gone and now it's fully playable.
Another issue with 2018.1 that is more annoying then game breaker is the error: "TargetException: Non-static method requires a target."To fix that open the vFootStepEditor and remove the line 78 [InitializeOnLoadMethod]
Another small bug that can be easily fixed regarding aligning the Bow. open your vShooterMeleeInput and to the Start method, replace this line: var chest = animator.GetBoneTransform(HumanBodyBones.Chest);to var chest = animator.GetBoneTransform(HumanBodyBones.Head);
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Post by chrisredfield on May 17, 2018 11:05:59 GMT
glad you pointed that out. I forgot to mention when I add componet for footstep sounds, and start game, time the charter makes for step the game crashes. Hopefully this fixes it.
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Post by chrisredfield on May 19, 2018 17:28:31 GMT
Nope
invector, When I add footstep component.make a couple of steps, it still crashes. Any ideas?
Edit: It works now, all I had to do was change Time to Destroy in editor to 1. I guess 3 seconds or more makes it crash. To many instances i guess.
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Post by Invector on May 21, 2018 14:53:16 GMT
Nope invector, When I add footstep component.make a couple of steps, it still crashes. Any ideas? Edit: It works now, all I had to do was change Time to Destroy in editor to 1. I guess 3 seconds or more makes it crash. To many instances i guess. Hmm I've never experienced or receive a crash report before, are you on 2018.1? I will investigate this issue.
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Post by chrisredfield on May 21, 2018 22:04:14 GMT
2018.2
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Post by digitalmedic on Jul 2, 2018 18:55:10 GMT
2018.2 Same issue, I've tried importing to a new project numerous times and once done re-importing the missing project settings and it still doesn't work properly. For some reason, it just won't import the settings. I've even tried manually deleting the project settings file that is in the project folder and re-importing from the asset store and I am still getting errors. Please help.
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Post by Invector on Jul 2, 2018 19:38:42 GMT
2018.2 Same issue, I've tried importing to a new project numerous times and once done re-importing the missing project settings and it still doesn't work properly. For some reason, it just won't import the settings. I've even tried manually deleting the project settings file that is in the project folder and re-importing from the asset store and I am still getting errors. Please help. I've added a secret package inside the project called vProjectSettings, search in the Project tab and import. This should work ;)
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Post by digitalmedic on Jul 4, 2018 10:31:50 GMT
That works great! Thank you!
That took me a while to find it so, for anyone else having problems. Go to the File menu and click on Assets then Import Package and select Custom Package then locate your Unity game folder, the one for the game you are working on and go into Assets\Invector-3rdPersonController\Basic Locomotion\Resources to find the vProjectSettings package. Import that and your good to go!
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Post by ideveloper on Jul 16, 2018 10:23:45 GMT
Hi, I just import latest shooter package and found very strange behavior. Character keep moving even stop arrow keys Similarly in running case Is it you change something in new update.
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Post by Invector on Jul 17, 2018 20:50:45 GMT
Hi, I just import latest shooter package and found very strange behavior. Character keep moving even stop arrow keys Similarly in running case Is it you change something in new update. Strange... do you have any joystick connected? it could be a conflict
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Post by ideveloper on Jul 18, 2018 6:07:01 GMT
Yesterday I resolved this issue.
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nexal
Full vMember
Posts: 57
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Post by nexal on Jul 20, 2019 10:06:14 GMT
Nope invector, When I add footstep component.make a couple of steps, it still crashes. Any ideas? Edit: It works now, all I had to do was change Time to Destroy in editor to 1. I guess 3 seconds or more makes it crash. To many instances i guess. Hi can you post the solution screen? I have the same issue but I didn't understand where to correct. Thank's
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