Post by Invector on Jun 27, 2018 17:10:33 GMT
Shooter v1.2.1 HOTFIX/CORE UPDATE - 26/06/2018
- Add core-support to the new AI Template (new asset coming soon)
- Add Footstep Support for multiple Terrains
- Add new verifications for the ItemManager
- Add ObjectContainer for instantiated objects to avoid polluting the hierarchy in Playmode
- Improved performance on Footstep Detection Material
- Improved Arm IK transition
- Improved Shoot Input accuracy
- Fixed Throw bug
- Fixed Holder UnequipDelayTime bug
- Fixed Hipfire Reload while aiming bug
- Fixed Footstep not detecting different Terrains
- Fixed Footstep generic rig type bug
- Fixed Bow issue not aligning correctly
- Fixed root motion not working on idle states
- Fixed Footstep error "TargetException: Non-static method requires a target" in Unity 2018.1
- Convert smoke legacy particle to shuriken
- Several overall improvements in the Project
- Add core-support to the new AI Template (new asset coming soon)
- Add Footstep Support for multiple Terrains
- Add new verifications for the ItemManager
- Add ObjectContainer for instantiated objects to avoid polluting the hierarchy in Playmode
- Improved performance on Footstep Detection Material
- Improved Arm IK transition
- Improved Shoot Input accuracy
- Fixed Throw bug
- Fixed Holder UnequipDelayTime bug
- Fixed Hipfire Reload while aiming bug
- Fixed Footstep not detecting different Terrains
- Fixed Footstep generic rig type bug
- Fixed Bow issue not aligning correctly
- Fixed root motion not working on idle states
- Fixed Footstep error "TargetException: Non-static method requires a target" in Unity 2018.1
- Convert smoke legacy particle to shuriken
- Several overall improvements in the Project
MeleeCombat v2.3.1 HOTFIX/CORE UPDATE - 26/06/2018
- Add core-support to the new AI Template (new asset coming soon)
- Add Footstep Support for multiple Terrains
- Add new verifications for the ItemManager
- Add ObjectContainer for instantiated objects to avoid polluting the hierarchy in Playmode
- Improved performance on Footstep Detection Material
- Fixed Holder UnequipDelayTime bug
- Fixed Footstep not detecting different Terrains
- Fixed Footstep generic rig type bug
- Fixed root motion not working on idle states
- Fixed Footstep error "TargetException: Non-static method requires a target" in Unity 2018.1
- Convert smoke legacy particle to shuriken
- Several overall improvements in the Project
- Add core-support to the new AI Template (new asset coming soon)
- Add Footstep Support for multiple Terrains
- Add new verifications for the ItemManager
- Add ObjectContainer for instantiated objects to avoid polluting the hierarchy in Playmode
- Improved performance on Footstep Detection Material
- Fixed Holder UnequipDelayTime bug
- Fixed Footstep not detecting different Terrains
- Fixed Footstep generic rig type bug
- Fixed root motion not working on idle states
- Fixed Footstep error "TargetException: Non-static method requires a target" in Unity 2018.1
- Convert smoke legacy particle to shuriken
- Several overall improvements in the Project
Basic Locomotion v2.3.1 HOTFIX/CORE UPDATE - 26/06/2018
- Add core-support to the new AI Template (new asset coming soon)
- Add Footstep Support for multiple Terrains
- Add ObjectContainer for instantiated objects to avoid polluting the hierarchy in Playmode
- Improved performance on Footstep Detection Material
- Fixed Footstep not detecting different Terrains
- Fixed Footstep generic rig type bug
- Fixed root motion not working on idle states
- Fixed Footstep error "TargetException: Non-static method requires a target" in Unity 2018.1
- Convert smoke legacy particle to shuriken
- Several overall improvements in the Project
- Add core-support to the new AI Template (new asset coming soon)
- Add Footstep Support for multiple Terrains
- Add ObjectContainer for instantiated objects to avoid polluting the hierarchy in Playmode
- Improved performance on Footstep Detection Material
- Fixed Footstep not detecting different Terrains
- Fixed Footstep generic rig type bug
- Fixed root motion not working on idle states
- Fixed Footstep error "TargetException: Non-static method requires a target" in Unity 2018.1
- Convert smoke legacy particle to shuriken
- Several overall improvements in the Project