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Post by witcher on Sept 13, 2018 10:05:57 GMT
Is this using some kinda hand IK
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redox
Junior vMember
Posts: 31
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Post by redox on Sept 13, 2018 19:49:48 GMT
hello how to update to v0.2 of ai template ??? i have a free copy of ai template with shooter template. thanks
EDIT: Sorry found , use the mail who confirmed my purchase … got the 0.2 thanks
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Post by kezako on Sept 14, 2018 7:20:57 GMT
Thanks for this free addon
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Jack
New vMember
Posts: 17
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Post by Jack on Sept 14, 2018 19:36:35 GMT
hi When will be on store the Stealth Kill Add-on?
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Post by tharindu on Sept 14, 2018 20:43:13 GMT
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miworld
Junior vMember
fall into the ground
Posts: 35
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Post by miworld on Sept 16, 2018 18:56:08 GMT
Also coming soon... Stealth Kill Add-on and it's... FREE * Required Third Person Basic Locomotion v2.3.3 * Required AI Template v0.2YOU ROCK HOW SOON?
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Post by Aaron2348 on Sept 17, 2018 17:25:38 GMT
On the Fsm what key is zoom in and out?
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Post by tharindu on Sept 17, 2018 18:04:19 GMT
On the Fsm what key is zoom in and out? No zoom in and zoom out implemented. but you can scroll around with middle mouse.
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Post by Aaron2348 on Sept 17, 2018 22:51:16 GMT
On the Fsm what key is zoom in and out? No zoom in and zoom out implemented. but you can scroll around with middle mouse. Yeah i thought so thanks..
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Post by zeeshan on Sept 18, 2018 4:35:15 GMT
Please help me
when i convert my project unity version 5.4 to 2017.3.1 unity version player and enemy combat animation run automatically. Anybody have this problem's solution please guide me thanks.
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Post by chrisoat on Sept 18, 2018 5:30:09 GMT
Did you reopen your unity editor? It helps me sometimes when unity acts weired after updating.
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Post by Invector on Sept 18, 2018 14:58:35 GMT
Please help me when i convert my project unity version 5.4 to 2017.3.1 unity version player and enemy combat animation run automatically. Anybody have this problem's solution please guide me thanks. There is no need to post the same question everywhere zeeshanI already answer you in another thread.
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Post by tharindu on Sept 18, 2018 18:17:01 GMT
No zoom in and zoom out implemented. but you can scroll around with middle mouse. Yeah i thought so thanks.. There's some mental issues involved in developing zoom in and zoom out. I'm trying to implement the same thing for the dialog system I'm making for the RPG pack. There are a few ways. 01. You basically take a point on the screen, scale around that point (usually 0,0) and then work on the scaled UI. Problem with the approach is when you scale around a pivot, the entire editor scales down, and the area you work on becomes very small. It's called clipping. So basically you can see nodes go out of the clipping area and disappear when you move towards the edge of the UI, because it's clipped now. As of now, there's not a single node editor that has a true solution to GUI clipping. Everybody has dodgy workarounds that work or don't . 02. You basically implement scaling from control to control, style to style , scale to scale, manually :| which seems like the approach amplify editor has gone for. I am sure invector has come up with the same problems themselves too, so when it comes to a zoom in and zoom out feature, I think the best answer right now would be to stay patient till they figure something out that's workable without breaking the product. It's an FSM editor after all, if you've got decent resolution you can dock it in an editor window and work with it like I do. The scrolling is good enough for most of my needs with the AI
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Jack
New vMember
Posts: 17
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Post by Jack on Sept 22, 2018 11:27:19 GMT
I am a bit disappointing by this template, the ai in some cases cannot see you. For eg. check the sniper scene, if you are going closer to Sniper AI, next to him, he cannot detect you anymore and so on. I found so many bugs like this one..
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Post by mightofficiel on Sept 22, 2018 12:25:02 GMT
x) noob ! you can customize enemie , take this
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