Q: For users who purchased the shooter template from the asset store, is that also free? Sorry if this has been covered but is not clear to me from previous posts as you only mention vStore users?!? Thanks
UPDATE: Scrap that, just found a previous response you made:
"We already send the package to the asset store today, now we just need to wait until it's approved and published but you guys will also have a chance to get a free copy just like the vStore users "
It takes more than a month now a days. Also how is this AI states different from behavior trees??
Well, Behavior Trees are basically a collection of tasks that works from top to bottom, left to right. Our FSM Editor works more like an Animator, we have State nodes that can have Actions and Transitions that can have Decisions to switch between other states at any moment in any order.
I will explain better in the advanced tutorials I'm recording now ;)
Nicee..while waiting for #"!# AssetStore...is it possible to break attack sequence into some sort of sequence via FSM..for example: enemy sees the player start running to player execute an opening attack (let say it is a big blow) player is thrown to back...enemy move back couple of steps and wait until player is on feet again and execute another sequence of attacks?