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Post by Invector on Jul 25, 2018 18:48:10 GMT
I am eligible for it free since I own the shooter template via the asset store so is there a link to a pay service where I could send a donation? I really don't have the money to just buy it outright on sellify but would like to perhaps send what I could in support... We usually don't like to 'ask' for money if we're not giving anything back (that's why I've never updated our Patreon lol), I would rather sell a product such as the Add-ons but If you already have all of our add-ons and still want to show us your support you can always do using Paypal [Donate]
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Post by dakurlz on Jul 25, 2018 21:52:34 GMT
I am eligible for it free since I own the shooter template via the asset store so is there a link to a pay service where I could send a donation? I really don't have the money to just buy it outright on sellify but would like to perhaps send what I could in support... I think you can buy AI later, as soon as you have the financial opportunity. I also got a shooter and so I got AI for free, but as soon as I have the opportunity to buy it I will definitely do it)
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Post by Invector on Jul 26, 2018 0:49:21 GMT
Thanks for the support guys! Actually, a few users that already own the Templates on the AssetStore or vStore did purchase on both stores not only to get the updates faster but to support our work and we really appreciated that!
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Post by Invector on Jul 26, 2018 3:25:13 GMT
Here is one more tutorial expanding our customization a little bit further from the previous tutorial, so make sure to watch the last one to better understand
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Post by kevinleung on Jul 26, 2018 8:54:41 GMT
I had bought this AI asset a few days ago , it 's great asset , really fun to play with all the good stuff in the package! Simple question , how can i disable the AI detection with code? AI.DisableAIController won't stop the detection , if you disable the vControlAI component , the AI will not work any more and you can't use something like AI.takeDamage ... There must be a simple way to stop the detection ,right?
Any help would be appreciated!
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Post by kevinleung on Jul 26, 2018 9:50:45 GMT
I had bought this AI asset a few days ago , it 's great asset , really fun to play with all the good stuff in the package! Simple question , how can i disable the AI detection with code? AI.DisableAIController won't stop the detection , if you disable the vControlAI component , the AI will not work any more and you can't use something like AI.takeDamage ... There must be a simple way to stop the detection ,right? Any help would be appreciated! I'don't know if it's a good way to do this : AIControl.SetDetectionTags(new List<string>()); clear all the tags works for me.
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Post by tharindu on Jul 26, 2018 13:04:13 GMT
I had bought this AI asset a few days ago , it 's great asset , really fun to play with all the good stuff in the package! Simple question , how can i disable the AI detection with code? AI.DisableAIController won't stop the detection , if you disable the vControlAI component , the AI will not work any more and you can't use something like AI.takeDamage ... There must be a simple way to stop the detection ,right? Any help would be appreciated! I'don't know if it's a good way to do this : AIControl.SetDetectionTags(new List<string>()); clear all the tags works for me. Gets the work done, but I'd rather a flag was used. Will check the code and let you guys know if there's a way to disable detection straight away on the new api.
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Post by jayimagination on Jul 26, 2018 20:07:01 GMT
Here is one more tutorial expanding our customization a little bit further from the previous tutorial, so make sure to watch the last one to better understand I'm loving both shooter and AI so far. I just need a little more time to dig into the AI but I was just thinking that it would be cool to see you guys recreate that zombie demo before but this time with the AI template...wishful thinking
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Post by xxscrumexx on Jul 30, 2018 20:43:37 GMT
Hello all,
I have been patiently (for the most part) waiting for this to hit the community. I am looking for a little guidance with my unique situation. I am currently in the final month of development for the capstone project to complete my Game Design Bachelor's Degree. My team and I chose Invector's frameworks to provide the basic backbone of our game and we built from there. Now that the AI system is here I am trying to integrate it in our project. It has come to my attention that a previous team member that is no longer part of the project edited some of the Invector scripts to get his part of the project working even though all members were instructed specifically not to do so. I am now stuck with one version back from current on the 3rd person controller template and cannot upgrade to the latest as it causes catastrophic failures across the project that we simply do not have time to chase down and fix (I've been trying). What I am asking is if there is a way to get this working with the previous version of Invector. Just a side note, I believe in this product enough that I paid for the AI through the Invector store even though I will get it free through the Asset store eventually.
Any assistance in which of the Non-Ai scripts are required for the AI to work would be greatly appreciated so that we might be able to selectively upgrade the templates.
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Post by Invector on Jul 30, 2018 21:20:19 GMT
Hello all, I have been patiently (for the most part) waiting for this to hit the community. I am looking for a little guidance with my unique situation. I am currently in the final month of development for the capstone project to complete my Game Design Bachelor's Degree. My team and I chose Invector's frameworks to provide the basic backbone of our game and we built from there. Now that the AI system is here I am trying to integrate it in our project. It has come to my attention that a previous team member that is no longer part of the project edited some of the Invector scripts to get his part of the project working even though all members were instructed specifically not to do so. I am now stuck with one version back from current on the 3rd person controller template and cannot upgrade to the latest as it causes catastrophic failures across the project that we simply do not have time to chase down and fix (I've been trying). What I am asking is if there is a way to get this working with the previous version of Invector. Just a side note, I believe in this product enough that I paid for the AI through the Invector store even though I will get it free through the Asset store eventually. Any assistance in which of the Non-Ai scripts are required for the AI to work would be greatly appreciated so that we might be able to selectively upgrade the templates. Hmm it really depends on what version you started your project since the AI share a lot of basic/melee and shooter scripts, the older the version is, the harder will be to integrate, especially with modify scripts.
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Post by xxscrumexx on Jul 31, 2018 6:24:43 GMT
Hello all, I have been patiently (for the most part) waiting for this to hit the community. I am looking for a little guidance with my unique situation. I am currently in the final month of development for the capstone project to complete my Game Design Bachelor's Degree. My team and I chose Invector's frameworks to provide the basic backbone of our game and we built from there. Now that the AI system is here I am trying to integrate it in our project. It has come to my attention that a previous team member that is no longer part of the project edited some of the Invector scripts to get his part of the project working even though all members were instructed specifically not to do so. I am now stuck with one version back from current on the 3rd person controller template and cannot upgrade to the latest as it causes catastrophic failures across the project that we simply do not have time to chase down and fix (I've been trying). What I am asking is if there is a way to get this working with the previous version of Invector. Just a side note, I believe in this product enough that I paid for the AI through the Invector store even though I will get it free through the Asset store eventually. Any assistance in which of the Non-Ai scripts are required for the AI to work would be greatly appreciated so that we might be able to selectively upgrade the templates. Hmm it really depends on what version you started your project since the AI share a lot of basic/melee and shooter scripts, the older the version is, the harder will be to integrate, especially with modify scripts. That is what I figured so I made a back-up of my project and then downloaded the newest TPC from the asset store and then spent a couple hours getting everything to work again. The only thing that I have yet to get to work is the DestroyIt asset from ModelShark. Any experience with getting it to work with the new TPC?
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Post by Invector on Jul 31, 2018 14:15:25 GMT
xxscrumexx I actually never try out DestroyIt, the integration was done by ModelShark developer itself... try reaching out to him and see if he can help you, otherwise, I can take a look at it
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Post by sectuz on Jul 31, 2018 14:28:06 GMT
Hi invector, i noticed today on asset store is shooter v 1.2.2, where you mentioned something about AI preparation in this version. I have 1.2.1 and wanna ask if I have to upgrade to 1.2.2 if I want using AI template or i can stay at 1.2.1 ?
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Post by Invector on Jul 31, 2018 14:40:49 GMT
Hi invector, i noticed today on asset store is shooter v 1.2.2, where you mentioned something about AI preparation in this version. I have 1.2.1 and wanna ask if I have to upgrade to 1.2.2 if I want using AI template or i can stay at 1.2.1 ? Yes, you must update your Shooter to version 1.2.2 in order to use the AI Template without any errors
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Post by sectuz on Jul 31, 2018 15:19:54 GMT
Hi invector, i noticed today on asset store is shooter v 1.2.2, where you mentioned something about AI preparation in this version. I have 1.2.1 and wanna ask if I have to upgrade to 1.2.2 if I want using AI template or i can stay at 1.2.1 ? Yes, you must update your Shooter to version 1.2.2 in order to use the AI Template without any errors Okay since last update I rather did own classes extended from yours, so upgrading is no pain anymore :D Btw I have little problem since new version, when I am triggering action like jump over, it looks like collider on vCharacter is during animation off. For example before update, when I was jumping over table and that table had som item on it, I pushed those items during animation since me and items had colliders and ragdoll, but now i just only jump over right through items during action, like me or items dont have colliders. I checked both sides has colliders with is trigger unchecked, ragdoll without kinematic etc. If I collide with items NOT during animation, colliding works perfectly. Is somewhere hidden something like collider disabling during trigger action ? I looked everywhere, Thanks in adnvance
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