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Post by tharindu on Jul 19, 2018 19:04:31 GMT
Nicee..while waiting for #"!# AssetStore...is it possible to break attack sequence into some sort of sequence via FSM..for example: enemy sees the player start running to player execute an opening attack (let say it is a big blow) player is thrown to back...enemy move back couple of steps and wait until player is on feet again and execute another sequence of attacks? Anything is possible with FSMs. You just need to code actions and decisions in. There are a bunch of actions already in there. But may not be enough to do exactly what you want.
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kano
Junior vMember
Posts: 40
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Post by kano on Jul 19, 2018 19:07:43 GMT
Support the devs boys. I own the shooter too but you have no idea about the effort AND the billable time of developers that actually went into this. I agree with this. Invector already made great controller for small amount money, now they make our ai for us (well, ai tool) it is "right thing to do" to pay for ai ad-on. Only if you can afford - some people cannot afford always so it okay for these to claim for free ai then. It looks very good guys, easy than behaviour tree I think.
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Post by ejlnmusic on Jul 19, 2018 20:27:39 GMT
Nicee..while waiting for #"!# AssetStore...is it possible to break attack sequence into some sort of sequence via FSM..for example: enemy sees the player start running to player execute an opening attack (let say it is a big blow) player is thrown to back...enemy move back couple of steps and wait until player is on feet again and execute another sequence of attacks? Anything is possible with FSMs. You just need to code actions and decisions in. There are a bunch of actions already in there. But may not be enough to do exactly what you want. great, thanks
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Post by Invector on Jul 19, 2018 23:03:28 GMT
Now that's the tutorial and content you guys have been waiting for Introduction to the FSM Editor
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Post by dakurlz on Jul 19, 2018 23:43:44 GMT
Now that's the tutorial and content you guys have been waiting for Introduction to the FSM EditorGuys, you created something really cool! I think this is one of the few assets that allow you to write AI so easily and at the same time in detail for the game! Thanks for your work!
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Post by Invector on Jul 19, 2018 23:52:08 GMT
dakurlz you have seen nothing yet buddy, that was just an introduction of the basics wait until you see the c00l features we have
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Post by kukuhbasuki on Jul 19, 2018 23:54:16 GMT
After so many complaints and bad words, now users will love Invector much than before
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miworld
Junior vMember
fall into the ground
Posts: 35
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Post by miworld on Jul 20, 2018 1:50:23 GMT
What I am curious to see is demo with non humanoid. Also i seems as if it is tailored for first person not third person
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Post by xenoblackinc on Jul 20, 2018 2:18:34 GMT
Can you still use the companion ai with the fsm states now? You should do a tutorial with the companion ai’s
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Post by witcher on Jul 20, 2018 6:30:00 GMT
Are you gona make tutorial to write our own decisions and actions
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Post by uberwiggett on Jul 20, 2018 8:09:40 GMT
Now that's the tutorial and content you guys have been waiting for Introduction to the FSM Editorummmm "vFPScontroller (1)" 0w0
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Post by jrackley on Jul 20, 2018 12:35:59 GMT
Purchased to help support, now just need some time to play around with it!
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Post by Invector on Jul 20, 2018 13:45:47 GMT
What I am curious to see is demo with non humanoid. Also i seems as if it is tailored for first person not third person There is no demo scene for generic models included, but I will make sure to create a video tutorial for that ;) I already did a test with a Raptor generic model and animations, it works beautifully. Can you still use the companion ai with the fsm states now? You should do a tutorial with the companion ai’s There is no companion yet (remember that we just release a Beta, not a full version yet) but it will be available soon on future updates. Are you gona make tutorial to write our own decisions and actions Sure!
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Post by Invector on Jul 20, 2018 13:47:10 GMT
Purchased to help support, now just need some time to play around with it! Thank you so much for the support jrackley
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Post by Invector on Jul 20, 2018 13:49:04 GMT
ummmm "vFPScontroller (1)" 0w0 It's a very simple FPS controller just to demonstrate the AI up close and ingame, so do not think it's an FPS solution because it's not
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