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Post by gwm0130 on Oct 29, 2020 10:55:04 GMT
Thanks. But here is the problem. Those scenes are not in the hierarchy. They load when I change levels. My portal in this case is set to go to the next level but the next several levels load and the previous one does not unload. This only seems to happen after I go through the first two levels. Then on the third level I have trouble.
The levels are all properly in the build part of Unity. I am not new to Unity, but I had not tried to use the portals t go between more than one level before so this never happened to me.
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redox
Junior vMember
Posts: 31
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Post by redox on Nov 5, 2020 18:01:10 GMT
no news about cover system...:-[ so i abandonned .... good luck to all other bye
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Post by tharindu on Nov 15, 2020 14:33:44 GMT
no news about cover system...:-[ so i abandonned .... good luck to all other bye k bye
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Post by Invector on Nov 16, 2020 19:53:49 GMT
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Post by samrock on Nov 18, 2020 2:21:32 GMT
no news about cover system...:-[ so i abandonned .... good luck to all other bye Here is a preview for the next 2 add-ons Cover and Parachute, no release date yet but we're working on it ;) Cover system looks great. I see you mention "Add on", does that mean its going to be a separate cost? Or part of Shooter Controller? Also, how the cover system work in 2.5D mode?
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Post by Invector on Nov 20, 2020 11:29:41 GMT
Cover system looks great. I see you mention "Add on", does that mean its going to be a separate cost? Or part of Shooter Controller? Also, how the cover system work in 2.5D mode? Yes it will be a separate add-on, not every shooter game has cover so it will not be included on the template default features. About 2.5D I'm not sure yet, we will first create for third person and later adapt to other gameplay mechanics
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Post by orionuk on Dec 18, 2020 2:39:36 GMT
Hi, On importing TPC_Shooter_v1.1.3.unitypackage (new empty project) I get the following message: Assets\Invector-3rdPersonController\Shooter\Scripts\Weapon\vShooterWeapon.cs(104,12): error CS0246: The type or namespace name 'ParticleEmitter' could not be found (are you missing a using directive or an assembly reference?)
line 104 public ParticleEmitter[] emittLegacyParticle;
From vshooterWeapon.cs
But i dont know what to do?
Also, is TPC_Shooter_v1.1.3.unitypackage the most recent stable release? I have not been sent a link for higher versions but my other invector addons are at versions 2.2.2 for TPC_MeleeCombat_v2.2.2 and TPC_Locomotion_v2.2.2.
Basicslly, I cant get any of the above addons to import with out errors in to a new/blank project... please help,thank you :D
Many thanks everyone
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Post by orionuk on Dec 18, 2020 5:16:30 GMT
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Post by Invector on Dec 18, 2020 12:28:36 GMT
orionuk already send you all the necessary links, no need to post everywhere ;) The fastest way to get support is via official support inv3ctor@gmail.com
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Post by orionuk on Dec 20, 2020 0:02:34 GMT
orionuk already send you all the necessary links, no need to post everywhere ;) The fastest way to get support is via official support inv3ctor@gmail.com Yes, MANY thanks indeed.... You guys are amazing, your products and support, thank you so much :D
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Post by daddio on Dec 24, 2020 21:42:30 GMT
Are there bows, arrows, included in this? I'm developing a medieval style RPG and I need bows and arrows! ;)
If no bows and arrows (sounds like you're working on updates), how long until they are added?
Also, does the inventory system include drag and drop and equip and so forth?
Does the inventory include an in-game store (buy and sell), vendors, etc?
Thanks in advance.
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Post by Invector on Dec 28, 2020 12:33:07 GMT
Are there bows, arrows, included in this? I'm developing a medieval style RPG and I need bows and arrows! ;) If no bows and arrows (sounds like you're working on updates), how long until they are added? Also, does the inventory system include drag and drop and equip and so forth? Does the inventory include an in-game store (buy and sell), vendors, etc? Thanks in advance. It does have the archery feature, it doesn't have the drag and drop though, we choose a more modern approach inspired by Assassins Creed odyssey and origins. No vender system also ( we're thinking of maybe creating a add-on for that)
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Post by kingceryn on Dec 29, 2020 13:12:24 GMT
Are there bows, arrows, included in this? I'm developing a medieval style RPG and I need bows and arrows! ;) If no bows and arrows (sounds like you're working on updates), how long until they are added? Also, does the inventory system include drag and drop and equip and so forth? Does the inventory include an in-game store (buy and sell), vendors, etc? Thanks in advance. It does have the archery feature, it doesn't have the drag and drop though, we choose a more modern approach inspired by Assassins Creed odyssey and origins. No vender system also ( we're thinking of maybe creating a add-on for that)
I've been using Dialogue Systems for all my vendors, the Invector integration works pretty well!
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Post by jay1ne on Jan 1, 2021 18:29:02 GMT
I'm getting a error when importing 2.5 and the ai template
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Post by manwitch on Jan 2, 2021 20:21:23 GMT
So after the new update, how do we stop from doing the strong punch attack every time we try to shoot a weapon?
It does this even on a new project and just invector shooter installed.
I looked through the events but can't seem to find how to stop strong attack while weapon is equipped.
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