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Post by bender on Jun 4, 2019 22:24:59 GMT
Any idea as to why the Invector products do not show up as "Update" in my Unity assets? I am working with Shooter 1.3.0 and Base/Melee 2.4.0. It wasn't until I did a "Check for Updates" that I found I needed 1.3.1 and 2.4.1. The problem with this is I cannot update (i.e.download) the new version. I have to remove the Invector products, download them again, then re-import them. This kind of thing will keep me from upgrading to the latest versions as I don't want the possibility of ruining my project. Why is this?
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Post by uberwiggett on Jun 5, 2019 0:03:57 GMT
Maybe you're using an old version of unity. Sometimes updates in the UAS will not show in older versions and you require updating to newer unity versions.
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lara
New vMember
Posts: 7
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Post by lara on Jun 6, 2019 21:04:16 GMT
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Post by Invector on Jun 7, 2019 13:23:30 GMT
Those are very simple errors, double click in the error and like the description says replace .repaint to .Repaint For some reason, they change Unity's API to an uppercase on a few variables and apparently sometimes Unity does automatically fix this when first importing and sometimes you have to do manually
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Post by dannyikaruga on Jun 25, 2019 22:21:46 GMT
i have a problem trowing granades the trail shows in bright pink and the animation is the same as the punching attack
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Post by uberwiggett on Jun 26, 2019 0:47:51 GMT
Bright pink is a material issue. Are you using ldr/hdr or something similar? Might have to change out the texture. As for the animation I am not sure why it is using the attack rather than the throw.
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Post by bighale on Jun 28, 2019 6:50:41 GMT
Does anyone know where you change the button your using for consumables is at. I looked in the shooter/melee input and its not in there anywhere. I know its the LT button but I would like to change that to a different button if this is possible.
Thanks
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Post by conairgames on Jun 30, 2019 17:44:16 GMT
Does Anyone Know how to import the fsm AI and shooter 1.3.1 into the same project without errors. i have tried this with 4 different versions of unity and get multiple errors
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Post by Invector on Jul 1, 2019 15:00:12 GMT
Does anyone know where you change the button your using for consumables is at. I looked in the shooter/melee input and its not in there anywhere. I know its the LT button but I would like to change that to a different button if this is possible. Thanks It's in the Inventory Prefab Does Anyone Know how to import the fsm AI and shooter 1.3.1 into the same project without errors. i have tried this with 4 different versions of unity and get multiple errors Make sure you have both templates updated to the latest versions
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Post by saifryan on Aug 3, 2019 8:57:45 GMT
how to get damage in invector player through custom script. what line of code i need to use and get damage??
i am using this line of code in my script: (in bullet script) using Invector;
public vDamage damage;
hit.collider.SendMessage("TakeDamage", damage, SendMessageOptions.DontRequireReceiver);
i get damage on player and also get error, when bullet hit the invector player. its the error:
UnassignedReferenceException: The variable myTransform of BulletScript has not been assigned. You probably need to assign the myTransform variable of the BulletScript script in the inspector. UnityEngine.Transform.get_position () <0x22d04dbbe10 + 0x0006a> in <07acd42a4d064cbdac11856405cd71fb>:0 ParagonAI.BulletScript.Move () (at Assets/Paragon Shooter AI/Paragon AI/Csharp/Damage Scripts/BulletScript.cs:113) UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_1.cs:63) Invector.vHealthController.TakeDamage (Invector.vDamage damage) (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/Generic/Health/vHealthController.cs:191) Invector.vCharacterController.vCharacter.TakeDamage (Invector.vDamage damage) (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vCharacter.cs:124) Invector.vCharacterController.vThirdPersonMotor.TakeDamage (Invector.vDamage damage) (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonMotor.cs:295) UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) ParagonAI.<ApplyDamage>d__21:MoveNext() (at Assets/Paragon Shooter AI/Paragon AI/Csharp/Damage Scripts/BulletScript.cs:71) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) ParagonAI.BulletScript:Move() (at Assets/Paragon Shooter AI/Paragon AI/Csharp/Damage Scripts/BulletScript.cs:116) ParagonAI.BulletScript:Awake() (at Assets/Paragon Shooter AI/Paragon AI/Csharp/Damage Scripts/BulletScript.cs:48) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) ParagonAI.GunScript:FireOneShot() (at Assets/Paragon Shooter AI/Paragon AI/Csharp/AI Behaviour Scripts/GunScript.cs:304) ParagonAI.<Fire>d__62:MoveNext() (at Assets/Paragon Shooter AI/Paragon AI/Csharp/AI Behaviour Scripts/GunScript.cs:262) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) ParagonAI.<BulletFiringCycle>d__61:MoveNext() (at Assets/Paragon Shooter AI/Paragon AI/Csharp/AI Behaviour Scripts/GunScript.cs:201) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) ParagonAI.GunScript:LateUpdate() (at Assets/Paragon Shooter AI/Paragon AI/Csharp/AI Behaviour Scripts/GunScript.cs:150)
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Post by saifryan on Aug 3, 2019 9:03:03 GMT
hello in which script i need to write my code line to get damage in my custom enemy.
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Post by Invector on Aug 5, 2019 15:38:51 GMT
hello in which script i need to write my code line to get damage in my custom enemy. Just use a vHealthController on your custom enemy and the vDamage will work
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Post by harren on Aug 12, 2019 7:37:19 GMT
Trying to follow the document tutorial but don't see create new melee controller in the Invector dropdown menu and when I try to do it manually it give me errors.
How can I get this to work?
I bought the shooter template
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Post by harren on Aug 13, 2019 16:52:28 GMT
respond to my email
I don’t see create in invector dropdown menu. I sent you a screenshot
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Post by daddybear060 on Aug 17, 2019 19:09:23 GMT
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