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Post by Invector on Sept 3, 2018 14:32:34 GMT
I'm trying to update from v1.2.1 to v1.2.2. I bought the template from the vstore, but sellfy isn't showing it in my purchases. How do I update? Send me your email account on a private message or email me at inv3ctor@gmail.com so I can re-send you a download link
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link
New vMember
Posts: 1
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Post by link on Sept 15, 2018 7:43:17 GMT
Dear Invector, your asset is so wonderful. However, I am really confused about which file is necessary. Can you tell me if I just want to use Melee Conbat and Shooter system, not use ItemManager and Demo. What I should choose? I am not good at programming. Again, thx for providing such a good system~
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aymn
Junior vMember
Posts: 37
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Post by aymn on Sept 23, 2018 17:20:26 GMT
How to make countable shotgun bullet reload .. If I shoot one bullet reload just one bullet and play one reload animation ??!! I hope u guys understand
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Post by Invector on Sept 24, 2018 11:49:15 GMT
Dear Invector, your asset is so wonderful. However, I am really confused about which file is necessary. Can you tell me if I just want to use Melee Conbat and Shooter system, not use ItemManager and Demo. What I should choose? I am not good at programming. Again, thx for providing such a good system~ I recommend using the full template at first, to learn more about the system. Once you gain more experience, you will be able to tell what files you don't need or use an asset to clean the project.
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Post by Invector on Sept 24, 2018 11:50:00 GMT
How to make countable shotgun bullet reload .. If I shoot one bullet reload just one bullet and play one reload animation ??!! I hope u guys understand That's actually a very good question, I'm not sure how to do it but I will definitely try something here. You may or may not see this on the next update
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Post by tharindu on Sept 24, 2018 12:12:25 GMT
How to make countable shotgun bullet reload .. If I shoot one bullet reload just one bullet and play one reload animation ??!! I hope u guys understand That's actually a very good question, I'm not sure how to do it but I will definitely try something here. You may or may not see this on the next update reload until mag full bruh! :D
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aymn
Junior vMember
Posts: 37
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Post by aymn on Sept 28, 2018 15:28:41 GMT
How to make countable shotgun bullet reload .. If I shoot one bullet reload just one bullet and play one reload animation ??!! I hope u guys understand That's actually a very good question, I'm not sure how to do it but I will definitely try something here. You may or may not see this on the next update thank u for replying I hope to see it in the next update with cover system for shooter template and AI template
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aymn
Junior vMember
Posts: 37
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Post by aymn on Sept 28, 2018 23:22:29 GMT
how to switch rifle mode i.e auto .. semi auto .. and single shot !!??
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Post by Legion on Sept 29, 2018 21:49:54 GMT
how to switch rifle mode i.e auto .. semi auto .. and single shot !!?? This is easy to do, you just need to edit the script (or make a new one and access the vShooterWeapon.cs) and enable or disable the "automaticWeapon" boolean with a keypress. Something like:
using System.Collections; using System.Collections.Generic; using UnityEngine; using Invector.vShooter; public class SelectiveFire : MonoBehaviour { public vShooterWeapon weapon; // Use this for initialization void Start () { weapon = this.GetComponent<vShooterWeapon>(); weapon.automaticWeapon = true; } // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.X)) { weapon.automaticWeapon = !weapon.automaticWeapon; } } } Edit: Tip, create a new one and add it only to the weapons that are going to change their shooting mode, otherwise every weapon will have semi and auto mode even if they are a handgun, shotgun, sniper rifle, etc.
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aymn
Junior vMember
Posts: 37
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Post by aymn on Sept 29, 2018 23:10:07 GMT
how to switch rifle mode i.e auto .. semi auto .. and single shot !!?? This is easy to do, you just need to edit the script (or make a new one and access the vShooterWeapon.cs) and enable or disable the "automaticWeapon" boolean with a keypress. Something like: if (Input.GetKeyDown(KeyCode.X))
{
automaticWeapon = !automaticWeapon;
} Edit: Tip, create a new one and add it only to the weapons that are going to change their shooting mode, otherwise every weapon will have semi and auto mode even if they are a handgun, shotgun, sniper rifle, etc. I have no coding knowledge so can u please write the full script for me ... thank u any way
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Post by Legion on Sept 30, 2018 0:40:12 GMT
This is easy to do, you just need to edit the script (or make a new one and access the vShooterWeapon.cs) and enable or disable the "automaticWeapon" boolean with a keypress. Something like: if (Input.GetKeyDown(KeyCode.X))
{
automaticWeapon = !automaticWeapon;
} Edit: Tip, create a new one and add it only to the weapons that are going to change their shooting mode, otherwise every weapon will have semi and auto mode even if they are a handgun, shotgun, sniper rifle, etc. I have no coding knowledge so can u please write the full script for me ... thank u any way Post edited, that should works, just create a new script called SelectiveFire and paste the code in it, then you only have to put that script in every weapon you want to have selective fire and toggle it by pressing X. Edit: It's not tested, but it should works, and surely you can shorten weapon = this.GetComponent<vShooterWeapon>();
weapon.automaticWeapon = true;for weapon = this.GetComponent<vShooterWeapon>().automaticWeapon = true;
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Post by Invector on Sept 30, 2018 13:52:17 GMT
we have a shooterManager.CurrentWeapon ... actually I'm not sure if that's already included on the last update lol If not, it will be on the next update ;)
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aymn
Junior vMember
Posts: 37
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Post by aymn on Oct 1, 2018 18:24:20 GMT
Post edited, that should works, just create a new script called SelectiveFire and paste the code in it, then you only have to put that script in every weapon you want to have selective fire and toggle it by pressing X. Edit: It's not tested, but it should works, and surely you can shorten weapon = this.GetComponent<vShooterWeapon>();
weapon.automaticWeapon = true;for weapon = this.GetComponent<vShooterWeapon>().automaticWeapon = true;Thank u sooooo much ... I will try it and give feedback
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aymn
Junior vMember
Posts: 37
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Post by aymn on Oct 6, 2018 11:49:29 GMT
hi guys >>> how to make full body awareness ??!!
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Post by tharindu on Oct 6, 2018 12:03:13 GMT
hi guys >>> how to make full body awareness ??!! this is not a first person template. It's a third person template. However there's a first person addon by sjmtech in the addons section of the forum. Check it out. Might find something there.
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