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Post by axbaby123 on Dec 13, 2019 2:35:00 GMT
Latest Ai and 3rd person shooter works great in Unity 2019.3.0f3 and 2020.1.0a16 with just a few error messages that can can be ignored.
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Post by System Six Games on Dec 15, 2019 2:29:54 GMT
Is it possible to have three different landing animations for the Vertical Velocity? I've tried to incorporate a High, Mid and Low Landing animation in the Landing State but I've had no progress, it just keeps defaulting to the Mid-level landing animation.
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Post by System Six Games on Dec 15, 2019 3:04:25 GMT
Is it possible to have three different landing animations for the Vertical Velocity? I've tried to incorporate a High, Mid and Low Landing animation in the Landing State but I've had no progress, it just keeps defaulting to the Mid-level landing animation. Never mind, it started working.
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Post by omimike on Dec 15, 2019 4:29:19 GMT
I cant figure out how to adjust the IK on the right arm for the archery part of this controller. I have the most updated version and everything I find online doesnt show anything with the new system here. Anybody can help me please
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Post by marcostulio on Jan 6, 2020 16:22:28 GMT
Hello friends!!!
I'm new to unity, and I don't understand much about programming.
Can someone tell me how to activate vplatform only when I enter the collider and when I exit vplatform it stops again?
I tried to modify the code by adding ontrigger enter and ontrigger exit but couldn't!
Thank you friends!
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Post by gubwe on Jan 8, 2020 23:49:37 GMT
Hello friends!!! I'm new to unity, and I don't understand much about programming. Can someone tell me how to activate vplatform only when I enter the collider and when I exit vplatform it stops again? I tried to modify the code by adding ontrigger enter and ontrigger exit but couldn't! Thank you friends! hie well i did it using triggers and events. i cant code so i use a lot of workarounds. i took the collection pprefab then removed all that stuff to so could use its trigger and the events. so what i basically did was i disable the platform script (unchecked its active box) and set my trigger on to of it then on the events i set it up so that when the player enters the trigger the platform script is activated which will make the platform move up. then at the point where i want the platform to stop i added another trigger with the event that hwhen the player enters it will didabble the script,. to make it go gback down u jus add an extra trigger that when the player enters it will prompt you to press e which will activate the script again. if im not makeing sense jus let me know and i'll add screen shots. im sure its no problem since there is no code involed
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Post by marcostulio on Jan 9, 2020 16:33:13 GMT
Hello friends!!! I'm new to unity, and I don't understand much about programming. Can someone tell me how to activate vplatform only when I enter the collider and when I exit vplatform it stops again? I tried to modify the code by adding ontrigger enter and ontrigger exit but couldn't! Thank you friends! hie well i did it using triggers and events. i cant code so i use a lot of workarounds. i took the collection pprefab then removed all that stuff to so could use its trigger and the events. so what i basically did was i disable the platform script (unchecked its active box) and set my trigger on to of it then on the events i set it up so that when the player enters the trigger the platform script is activated which will make the platform move up. then at the point where i want the platform to stop i added another trigger with the event that hwhen the player enters it will didabble the script,. to make it go gback down u jus add an extra trigger that when the player enters it will prompt you to press e which will activate the script again. if im not makeing sense jus let me know and i'll add screen shots. im sure its no problem since there is no code involed Thanks for replying friend! I'll try, then tell you if I did it right
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Post by marcostulio on Jan 9, 2020 18:00:00 GMT
Hello friends!!! I'm new to unity, and I don't understand much about programming. Can someone tell me how to activate vplatform only when I enter the collider and when I exit vplatform it stops again? I tried to modify the code by adding ontrigger enter and ontrigger exit but couldn't! Thank you friends! hie well i did it using triggers and events. i cant code so i use a lot of workarounds. i took the collection pprefab then removed all that stuff to so could use its trigger and the events. so what i basically did was i disable the platform script (unchecked its active box) and set my trigger on to of it then on the events i set it up so that when the player enters the trigger the platform script is activated which will make the platform move up. then at the point where i want the platform to stop i added another trigger with the event that hwhen the player enters it will didabble the script,. to make it go gback down u jus add an extra trigger that when the player enters it will prompt you to press e which will activate the script again. if im not makeing sense jus let me know and i'll add screen shots. im sure its no problem since there is no code involed Friend, it worked out thanks to you, thank you so much for helping me!
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Post by gubwe on Jan 9, 2020 22:30:40 GMT
Awesome glad i coud help. yeah those events really make life a lot easier. they're like playmaker on steroids
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rmzn0
New vMember
Posts: 4
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Post by rmzn0 on Jan 10, 2020 10:27:53 GMT
What am I doing wrong?
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Post by Invector on Jan 10, 2020 13:11:12 GMT
Good question... what is wrong in the video?
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rmzn0
New vMember
Posts: 4
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Post by rmzn0 on Jan 10, 2020 13:52:52 GMT
Sorry. There's a mistake filling a bullet. Filling the bullet away from the gun.
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Post by Invector on Jan 10, 2020 15:20:15 GMT
Sorry. There's a mistake filling a bullet. Filling the bullet away from the gun. You mean the animation? Well each character have different bones structure (bigger, small, large, skinny), so our animations may not fit perfectly on every character, you could use uMotion to fix it or replace to your own animations
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Post by Yort_Draeb on Jan 16, 2020 18:09:34 GMT
I'm using the no inventory shooter and if I strafe I drop the weapon. How do I change that? And where would I find the code for it?
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Post by aleksandr409 on Jan 22, 2020 20:33:12 GMT
Hello, I experience such a problem when I sit down and press TAB and capture the enemy in the lens using cold weapons my character begins to aim from it as from a small arms type.
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