|
Post by Chronicman on Jan 31, 2017 4:50:34 GMT
Here is a update guys.
|
|
|
Post by dreadlord on Jan 31, 2017 5:48:03 GMT
Woot! That looks really awesome.
|
|
|
Post by kajamaz on Jan 31, 2017 13:53:14 GMT
Holy shit.
|
|
|
Post by Chronicman on Jan 31, 2017 17:42:18 GMT
Its coming along nicely eh ? I've just added block logic to the generic AI too. I'm gonna attempt to add these ability's to Invectors AI, however his code is allot more complex then mine so I'm not sure how successful I will be.
|
|
|
Post by Chronicman on Jan 31, 2017 19:32:11 GMT
This still needs some work but I got beneficial ability's working with Invectors AI.
|
|
|
Post by dreadlord on Jan 31, 2017 19:52:44 GMT
Great progress!
Maybe a silly question, but how do you handling the aiming? Looks like a raycast to the player/enemy, so they can't miss the target. Iam thinking about how I can "abuse" these buffs/debuffs to give enemys a simple ranged attack. In the older version you use height/velocity which needs a lot of tweaking, but you can get great results. E.g. a giant boulder thrower with pinpoint accuracy looks a bit weird 😊
|
|
|
Post by Chronicman on Jan 31, 2017 20:18:02 GMT
I took out the the hight/velocity in this version, I was considering putting it back in for another travel method but I'm not sure yet, this new method locks on to transform located on the target. I did add the method of blocking them, dodging them will also render them useless. There are 4 types of ability's projectile, instant, aoe and melee. The projectile will lock on to the transform and travel to it until it collides, instant will spawn at the transform and collide, aoe will spawn and grow around the user and collide with any targets in the area, melee will spawn and get set to the hit box as a child and scale to the hit box size. Each ability will have a min and max range that can be set and when within this rage and other conditions are met it will fire the ability. I think the blocking method will be removed for beneficial ability's... when they are hitting and causing no effect that is what has happened.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 31, 2017 20:20:22 GMT
can this support Multiplayer Chronicman ? This is an AMAZING job Chronicman , Keep up the good work :D
|
|
|
Post by Chronicman on Jan 31, 2017 20:23:02 GMT
Its only set for local play, since Invector is based on local and there has been no assets that have been released yet for multiplayer.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 31, 2017 20:26:07 GMT
awesome!!!! Thx :D
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 31, 2017 22:46:03 GMT
Chronicman, can this generic AI be able to act like animals? Im making a open world game, didnt know with improvements it could be used for wandering deer, attacking wolves, etc
|
|
|
Post by Chronicman on Feb 1, 2017 0:47:34 GMT
Chronicman, can this generic AI be able to act like animals? Im making a open world game, didnt know with improvements it could be used for wandering deer, attacking wolves, etc By using the Invector waypoints which generic AI uses your could accomplish this quite easily.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 1, 2017 0:50:44 GMT
awesome!!!!! Thx Dude!!!
|
|
|
Post by Chronicman on Feb 1, 2017 2:39:30 GMT
Website will be offline for a bit, Its getting updated. Sorry for any inconvenience this may cause.
|
|
|
Post by Chronicman on Feb 3, 2017 17:41:04 GMT
Current users: Every one that has purchased an asset from has had their account created and have been updated with their purchases. You should have received emails with your account info. If you have any trouble logging in please let me know.
New users: Once an asset it purchased you will receive an email(this can sometimes take up to 10 minutes), the email will contain your personal account info the password will need to be set. Once you log in you can check out your orders, files and edit your account setting. Settings is where you may change your password for sure and username I believe. The file tab will contain all your purchases available for download and order tab will show what you have payed for price and status ect.
fire-storm.ca/ is live again and ready for use!
|
|