It will be the same setup as before. You will want to put these files in the assets folder.
You will see a bunch of errors in the console, this is related to missing code in invector scripts. If you want to wait a bit more I am working on a release right now. I am hoping to release it in the next hour or so. If not tomorrow evening.
I just released a pre-release package of the Photon Version.
However, like I have said previously there are still a ton of issues with it but you're more than welcome to download and try it out. Import and setup instructions are on github. I have also put the source code there if you just want to have a peek at it instead of having to download and import an entire package.
If you don't want to wait all you need to do is find all those lines in invector change it from:
private void <FunctionName>to
protected virtual void <FunctionName>
--- or ---
public void <FunctionName>
public virtual void <FunctionName>
On Visual Studio you can right click on the function name that is throwing the error and select "Go To Definition" and add the fix I talk about above.
Got a link to the update looks like no more errors and the setup went smooth. I am using the mobile demo scene. Is there something else I need to do to get my player to show up on play? I just get a preview of my main camera and my mobile controls on screen