|
Post by shadex on Aug 7, 2019 23:54:41 GMT
When I specified a custom Handler object with a vWeaponHolder component, it worked fine. "shadex" I was able to notice your advice. Thank you. I didn't know how to reply, so I will comment in this way. BTW off topic: Is your name an Excel Saga / Puni Puni Poemi reference? If so, that's pretty cool
|
|
|
Post by nabeshin on Aug 9, 2019 17:32:01 GMT
When I specified a custom Handler object with a vWeaponHolder component, it worked fine. "shadex" I was able to notice your advice. Thank you. I didn't know how to reply, so I will comment in this way. BTW off topic: Is your name an Excel Saga / Puni Puni Poemi reference? If so, that's pretty cool My real name is similar to "Mr.Shinichi Watanabe" that's why.
|
|
|
Post by shadex on Aug 9, 2019 23:34:56 GMT
BTW off topic: Is your name an Excel Saga / Puni Puni Poemi reference? If so, that's pretty cool My real name is similar to "Mr.Shinichi Watanabe" that's why. So what your really saying is that your Mr Shinichi Watanabe in disguise!
|
|
|
Post by nabeshin on Aug 10, 2019 4:51:03 GMT
My real name is similar to "Mr.Shinichi Watanabe" that's why. So what your really saying is that your Mr Shinichi Watanabe in disguise! Haha....Well, I'm another person. It is a coincidence that the names are similar. Sorry.
|
|
|
Post by rasto61 on Aug 14, 2019 9:41:25 GMT
In the next update the Item Equipment Handler will try to use the Invector equip points if you specify them, otherwise just use the transform you specify in the Inventory Player.
|
|
|
Post by nabeshin on Sept 2, 2019 14:18:14 GMT
It is very thankful.
|
|
|
Post by betamax on Oct 2, 2019 18:50:36 GMT
|
|
|
Post by shadex on Oct 20, 2019 19:36:37 GMT
Most of us already have it integrated. Due to the nature of the tool it pretty much requires you know how to code to use it. IE you need to code ItemTypes for pretty much any action outside of the inventory.
|
|