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Post by kalaycioglu on Oct 22, 2018 7:55:57 GMT
Hi guys, i have an issue, i don't knwo if it's in the forum, i checked and i didn't find the solution. My problem is that when i play a certain animation at the ending of the animation it rotates a little bit from its original position, and sometimes even makes like a 90° turn. I read that it is related with the root motion, but it says handled by script and i don't know what to exactly change, and i also read that is related with the rotation bake in to pose and some stuff, i tryied a few things but still the same. I just want to play an in-place animation and at the end of the animation don't move at all.
PS: If someone can tell me also how can i make my animation looping i will also be glad :D:D
Thanks in advance and sorry if it's already asked in the forum
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Post by protofactor on Nov 2, 2018 15:50:28 GMT
I have a similar issue with the free climb Add-On. When climbing off the ledge my character rotates 90° to its left with a weird root motion (looks like) going up. As for the looping animation you can do that by selecting the motion in question then in the inspector window ->animation tab -> check the Loop Time tick box and apply
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Post by shadex on Nov 9, 2018 8:32:02 GMT
Hi guys, i have an issue, i don't knwo if it's in the forum, i checked and i didn't find the solution. My problem is that when i play a certain animation at the ending of the animation it rotates a little bit from its original position, and sometimes even makes like a 90° turn. I read that it is related with the root motion, but it says handled by script and i don't know what to exactly change, and i also read that is related with the rotation bake in to pose and some stuff, i tryied a few things but still the same. I just want to play an in-place animation and at the end of the animation don't move at all. PS: If someone can tell me also how can i make my animation looping i will also be glad :D:D Thanks in advance and sorry if it's already asked in the forum Go to animation import then select the animation, check loop. Then bake into pose "Root Transform Position Y" and "Root Transform Rotation" by checking them off. Finally, each has a "Based Upon" dropdown box. Select Original for each. That should keep root motion intact, and fix the 90 degree turn, or slightly off animations.
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