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Post by tsuyoiraion on Nov 23, 2018 17:59:22 GMT
I started working on this project a bit ago but had went with a different setup/template for the core gameplay at first, after much consideration, I decided to gut the whole project and start from scratch! This version is much better and I am quit pleased with the results so far ^_^
This new version uses the invector template as the core ;)
Setup:
- Character movement - Character melee - Character damage indication (screen/model/animation/particle/etc.) - Weapons (various kinds) - Camera switch (triggers) - Game scene (baked lighting, reflection probes, etc.) - Audio (music) - Enemy AI (zombies) *attack, take damage, etc.) - Adjusted various weapons to have different attributes and effect enemies differently (i.e shotgun knocks enemy back a bit) - Replaced character model - Basic inventory (Inventory is placeholder) - Other minor additions/tweaks
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Post by tsuyoiraion on Nov 26, 2018 19:23:05 GMT
Here's a new addition for exploring the world, intractable doors & door mini cutscenes ^_^
Updates:
- System knows what type of door you are interacting with and displays correct door - System knows what room you are entering/exiting and teleports player to appropriate position - System plays different sounds based on door selected - System plays heart beat on room enter based on bool (so some doors have it and others don't) - Camera FOV updates based on player distance - Other minor additions/changes
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Post by gubwe on Dec 2, 2018 22:50:58 GMT
Hie
Im not really sure as to the direction you are taking with this. The door thing is cool, but only once or twice, but continuously seeing that gets a bit boring. Or maybe its coz you havent added other things to it coz if this is horror style i want to be scared sh**less. Like that door thing plays and something jumps out with all sorts of weird sounds. And probably you'll do this, add some pp coz it looks more like those 70s frankenstein movies, so some pp will give it that abandoned scary feel that makes you start hearing things that aint there
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Post by tsuyoiraion on Dec 3, 2018 0:36:35 GMT
Hie Im not really sure as to the direction you are taking with this. The door thing is cool, but only once or twice, but continuously seeing that gets a bit boring. Or maybe its coz you havent added other things to it coz if this is horror style i want to be scared sh**less. Like that door thing plays and something jumps out with all sorts of weird sounds. And probably you'll do this, add some pp coz it looks more like those 70s frankenstein movies, so some pp will give it that abandoned scary feel that makes you start hearing things that aint there Well it should be pretty clear as to the direction, it's a horror classic (resident evil) style setup, which utilizes door transitions for an immersion effect. If this isn't your thing, that's all good but it's something a lot us of who love the RE games enjoy, yea sometimes you want to skip the transition and other times it adds to the suspense. I might add the ability to skip the doors if you've previously entered the room via button press. Yes like in RE games, there are enemies that come out of the doors, this is something i'll add in later on. The videos above are basically showing the mechanics themselves, once fleshed out I will work on making it something more entertaining/scary. For example (ignore the IK issues, still working on perfecting that): Updates: - Changed player outfit - Added blinking to player - New environment - New camera setups (position, static, etc.) - New FOV based on camera system - New interaction show system (open door, interact, etc.) - New dialogue for interactions - New Lock On system - Added more zombie sounds (idle, move sounds) - Added footsteps sounds for zombies - Updated stairs movement - Updated doors for transition (changed doors) - Added spotlight for door transitions (better immersion) - Fixed firing direction (was a bit off, now dead on) - Added DOF (Depth of field) for camera - Added auto aperture (auto adjusts light based on area) - Other minor additions/adjustments
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Post by aceshigh on Dec 3, 2018 3:51:59 GMT
Hie Im not really sure as to the direction you are taking with this. The door thing is cool, but only once or twice, but continuously seeing that gets a bit boring. Or maybe its coz you havent added other things to it coz if this is horror style i want to be scared sh**less. Like that door thing plays and something jumps out with all sorts of weird sounds. And probably you'll do this, add some pp coz it looks more like those 70s frankenstein movies, so some pp will give it that abandoned scary feel that makes you start hearing things that aint there its a old school style SH game. Not everything need to be action bro shooter/walking simulator 3000, like...well.....99% of games these decade.
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Post by gubwe on Dec 3, 2018 6:16:00 GMT
Okay
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Post by Invector on Dec 3, 2018 16:02:13 GMT
I think you're nailing this prototype Although Old RE games mechanics are not for everyone today, there are definitely a lot of old school gamers that are crazy for a game like that. I did a prototype about 4 years ago back when I was learning Unity and just read the comments, there are a lot of people that would like to play games with dramatic camera angles, puzzles, and opening doors. I would definitely keep the door animations, but speed things a little bit (quicker fade, faster door animations)
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Post by tsuyoiraion on Dec 7, 2018 3:38:45 GMT
Working on integrating a dismemberment system for the zombie enemies Pop goes his head! :P You can dismember other parts of his body as well, his arms, stomach, etc.
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Post by aceshigh on Dec 7, 2018 5:18:24 GMT
Working on integrating a dismemberment system for the zombie enemies Pop goes his head! :P You can dismember other parts of his body as well, his arms, stomach, etc. very nice, and impressive, which dismemberment system are you using if you dont mind me askin?
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Post by tsuyoiraion on Dec 7, 2018 17:26:17 GMT
Zombie Dismemberment v2
Updates:
- Fixed IK Glitch - Added dismemberment to zombies - Added initial particle burst for zombie head damage - Fixed/Updated particle burst for head explosion - Other stuff that's not shown in this video
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Post by tsuyoiraion on Dec 7, 2018 18:43:38 GMT
Working on integrating a dismemberment system for the zombie enemies Pop goes his head! :P You can dismember other parts of his body as well, his arms, stomach, etc. very nice, and impressive, which dismemberment system are you using if you dont mind me askin? Currently using this one: www.assetstore.unity3d.com/en/#!/content/78899 I'm currently integrating it into my own project and seems to be working well so far, i needed to make a few adjustments to some of the scripts to get the desired response as well as create 1 small script to call the hit with the shooter bullet ray.
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Post by dottdogg on Dec 7, 2018 20:34:43 GMT
I really like this. Reminds me of my childhood, being scared to death playing resident evil 1 on the playstation 1.
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Post by tsuyoiraion on Dec 7, 2018 22:07:01 GMT
I really like this. Reminds me of my childhood, being scared to death playing resident evil 1 on the playstation 1. I was actually so afraid of those games I wouldn't play them alone lol I was very hesitant to play RE 2 which was kind of funny but got over it hehe Oh childhood fears :P
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Post by tsuyoiraion on Dec 11, 2018 1:17:30 GMT
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Post by dottdogg on Dec 14, 2018 21:06:25 GMT
Wow! Pretty impressed with those screenshots, tsuyoiraion. Will there be the same classic puzzles, and the annoying crows as well?
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