Day 3 update added in some sound fx, door 'puzzle' trigger, climbable's, and some way points for the AI. Got a lot to do still, but really happy with the start. The bigger pieces I plan on working on over the weekend. When I have more free time.
Ran into a few issues with the target canvas UI in Invector, but I remember this not being a problem before. So I'll have to re-tackle the issues after i've gotten some rest. Also issues with auto equip bow.
Added in Object pooling, got some other things working. had to switch from calling an action. To triggering an event based on Tags. Works pretty good for faking putting away weapons. It's all just smoke and mirrors.... SMOKE AND MIRRORS!