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Post by jrackley on Jan 9, 2017 6:14:14 GMT
Has anyome else experienced these warnings at all by any chance or know how to fix them? They are just repeating over and over in the console and causing major Time ms delays in the profiler caught this one showing (110432 times) in console.
Anyhow the warning log is:
Parameter 'InputMagnitude' does not exist. UnityEngine.Animator:SetFloat(String, Single, Single, Single) Invector.CharacterController.vThirdPersonAnimator:LocomotionAnimation() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonAnimator.cs:142) Invector.CharacterController.vThirdPersonAnimator:UpdateAnimator() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonAnimator.cs:67) Invector.CharacterController.vThirdPersonInput:Update() (at Assets/Invector-3rdPersonController/Basic Locomotion/Scripts/CharacterController/vThirdPersonInput.cs:159)
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Post by Invector on Jan 9, 2017 16:10:47 GMT
Make sure you're using the correct AnimatorController, we have a parameter call InputMagnitude on the last versions if this warning is showing up, you probably don't have the correct animator.
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Post by jrackley on Jan 9, 2017 16:44:33 GMT
Thanks Invector, I will check tonight when I get home from work, it is weird cause it just happened out of nowhere.
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Post by Chronicman on Jan 11, 2017 23:11:56 GMT
I'm getting same warning, Jrackley did it start happening around the time you imported generic AI for testing ? Maybe its something I caused.
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Post by jrackley on Jan 12, 2017 0:42:29 GMT
I'm getting same warning, Jrackley did it start happening around the time you imported generic AI for testing ? Maybe its something I caused. you know it my have been now that you mentioned it. But the fix was I definitely had the wrong controller in there and noticed I had 2 invector_melee Animator controllers.
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Post by Chronicman on Jan 12, 2017 0:53:54 GMT
Weird, I don't have two. I extracted the animator fix as-well but that did not fix it. Now that I think about it the generic AI does not even contain the melee animator.
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Post by jrackley on Jan 12, 2017 1:04:08 GMT
yeah I didnt really think it was from the generic AI because I had 2 of the same animator controllers one without the param and one with it for some reason and like you said that controller isnt part of that.
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Post by Chronicman on Jan 12, 2017 1:11:24 GMT
Whoops brain fart lol.
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