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Post by uberwiggett on Jan 10, 2017 8:35:42 GMT
So I am super excited, I've managed to get my game to have the character creation/selection scene, then go into the game world scene, then from there portal back and forth between a bandit dungeon and the game world scenes. But I am doing a bit of a bork bork frighten by making the dungeon scenes use an isometric camera instead of the game world 3rd person free control camera. It works perfectly fine except I am getting the problem of the camera constantly zooming in super close to the player model when I walk near certain walls or walk through doorways. Somehow on an older build I managed to get rid of the camera clip prevention code, like it was a toggle option, but I can't find that anywhere. I am also wondering if I have to modify the code, is there a way to do it so it doesn't affect my 3rd person camera setting in the game world scene.
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Post by shadex on Jan 11, 2017 17:14:07 GMT
I haven't messed with the iso view but it sounds like a really interesting idea, and very innovative.
You most likely messed with either the near / far clipping plane. Also you can lock the camera to prevent the zoom. Do you have zoom enabled on either camera state?
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Post by Invector on Jan 11, 2017 21:49:14 GMT
Oh that's just the culling working to avoid passing through obstacles, just change the Culling Layer to Nothing or change the layers of the objects you don't want to cull
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