Post by Chronicman on Jan 17, 2017 17:57:02 GMT
This premium add-on is current on hold because the creator need some time off due to personal life issues, we're not sure when or if he will return, so mean while the only people who have access are those that purchase before.
- Invector Team
Title credit goes to Dreadlord.
I would like to see more people exploring their Inventory options that Invector has to offer, I have started creating a base armor system that people can use. This system will show you how to extend the Invector Inventory system even further.
[Features]
This armor system will equip 3 types armor of armor Physical, 1UV Mapping and xUV Mapping.
-Physical Item:
This is a 3d object gets placed on your character.
-1UV Map:
This is a object on your character that can have a material changed to alter appearance.
-xUV Map:
This is a object on your character like the 1UV Map, the xUV Map will set materials individually I.E Boots, Gloves, Chest, Legs ect.
Attributes:
attributes like health, stamina, weight and armor can now be added to all items.
Added Armor value:
This value works in conjunction with defense rate. Example: Armor value is capped at 40% lets say the character is blocking and has 60% defense rate, this with armor value will equal 100% causing no damage. You would want to keep the shield defense rates at a max of 40-50 % thus dealing 10-20% if character is blocking. If the character is not blocking the armor will absorb 40% of damage.
Added Weight value:
This value will reduce the characters stamina.
How to tell if my character is eligible to use the Armor System ?
Physical Items:
Within your character folders you would have some 3D armor game objects, these objects should be able to be dragged and dropped onto your character.
1 UV Mapping:
Within your character folders you would have some materials, these materials should be able to be dragged and dropped onto the base mesh of your character to alter appearance of the character a whole.
X UV Mapping:
Like 1 UV Mapping, within your character folders you would have some materials, these materials should be able to be dragged and dropped onto the base mesh of your character to alter appearance of a certain location.
[Important]
This asset can be imported two different ways, Manual(recommended for RPG/ES2 Bridge users) and automatic. I have done this to prevent overwriting important files on import to prevent loss of your hard work. To use the manual method simply do NOT import the distro folder and follow the simple documentation that takes about 10-15 minutes. Automatic should just import and skip the script modification section in the documentation.
[Sample Shots]
- Invector Team
Title credit goes to Dreadlord.
I would like to see more people exploring their Inventory options that Invector has to offer, I have started creating a base armor system that people can use. This system will show you how to extend the Invector Inventory system even further.
[Features]
This armor system will equip 3 types armor of armor Physical, 1UV Mapping and xUV Mapping.
-Physical Item:
This is a 3d object gets placed on your character.
-1UV Map:
This is a object on your character that can have a material changed to alter appearance.
-xUV Map:
This is a object on your character like the 1UV Map, the xUV Map will set materials individually I.E Boots, Gloves, Chest, Legs ect.
Attributes:
attributes like health, stamina, weight and armor can now be added to all items.
Added Armor value:
This value works in conjunction with defense rate. Example: Armor value is capped at 40% lets say the character is blocking and has 60% defense rate, this with armor value will equal 100% causing no damage. You would want to keep the shield defense rates at a max of 40-50 % thus dealing 10-20% if character is blocking. If the character is not blocking the armor will absorb 40% of damage.
Added Weight value:
This value will reduce the characters stamina.
How to tell if my character is eligible to use the Armor System ?
Physical Items:
Within your character folders you would have some 3D armor game objects, these objects should be able to be dragged and dropped onto your character.
1 UV Mapping:
Within your character folders you would have some materials, these materials should be able to be dragged and dropped onto the base mesh of your character to alter appearance of the character a whole.
X UV Mapping:
Like 1 UV Mapping, within your character folders you would have some materials, these materials should be able to be dragged and dropped onto the base mesh of your character to alter appearance of a certain location.
[Important]
This asset can be imported two different ways, Manual(recommended for RPG/ES2 Bridge users) and automatic. I have done this to prevent overwriting important files on import to prevent loss of your hard work. To use the manual method simply do NOT import the distro folder and follow the simple documentation that takes about 10-15 minutes. Automatic should just import and skip the script modification section in the documentation.
[Sample Shots]