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Post by Chronicman on Jan 22, 2017 0:25:44 GMT
Oh I cant model characters lol, I did one once but I'm not sure. I bought that character from Fro games.
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Post by Chronicman on Jan 22, 2017 2:11:10 GMT
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Post by G 4 greatness on Jan 22, 2017 10:21:21 GMT
Oh I cant model characters lol, I did one once but I'm not sure. I bought that character from Fro games. Its a procedural add on Very easy
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Post by uberwiggett on Jan 22, 2017 11:39:53 GMT
I have playe dwith this blender add on this evening. It's "easy" when you know what you're doing with exporting, had to do it a few times but yeah it's pretty neat. And I can say that yes the armor plus add on will work just as it does on any other model. but you will need to create the skinned mesh layers in blender if that is the way you are going, or the physical objects to place on them. The add on can work for any model, really.
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Post by dreadlord on Jan 22, 2017 15:30:53 GMT
I checked it out yesterday. As an open source blender addon its great, but when you just click your character together and export him as it is, i say its crap.
Way too much wasted topology without ANY kind of detail. You have to retopo the whole thing to get rid of all the Generator mess.
It could be a base model for zbrush
At the end of the day its a Generator. And it generates generic looking chars
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Post by G 4 greatness on Jan 22, 2017 15:43:53 GMT
I have playe dwith this blender add on this evening. It's "easy" when you know what you're doing with exporting, had to do it a few times but yeah it's pretty neat. And I can say that yes the armor plus add on will work just as it does on any other model. but you will need to create the skinned mesh layers in blender if that is the way you are going, or the physical objects to place on them. The add on can work for any model, really. are tell me how to export to unity though and a real humanoid rig
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Post by dreadlord on Jan 22, 2017 15:53:23 GMT
file > export > fbx
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Post by G 4 greatness on Jan 22, 2017 16:08:47 GMT
I tried that but in terms a perfect rig and with textures and body parts like left arm and so on it doesn't give those it will export a mesh also how to export a rendered mesh
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Post by dreadlord on Jan 22, 2017 16:26:23 GMT
file > export > fbx and i get this result: the whole ugly mofo skinned mesh with armature and uv's pls explain "rendered mesh"
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Post by G 4 greatness on Jan 22, 2017 16:30:51 GMT
with all materials and textures
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Post by dreadlord on Jan 22, 2017 16:47:01 GMT
there is an option "export all textures" in the main tab of the plugin
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Post by Chronicman on Jan 22, 2017 16:54:18 GMT
Thanks Dread and Uber for helping out gwinyaibere.
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Post by uberwiggett on Jan 22, 2017 21:23:47 GMT
Yeah in the skin tab you need to export all the textures. Put them in same folder as your fbx and import it all to unity project and it will auto skin the model. It doesn't look super great but for my low poly game it will be good to make a few characters as the models end up looking funny anyway.
But yeah I always seem to get errors with the fingers on the model when I nake it humanoid, might try it as a generic skeleton instead
As for splitting the model into body parts, I'm not sure how to do that, you'd have to do some slicing of the main mesh piece in blender (leaving it on the skeleton) so it'd be split into different layers in the blender hierarchy.
The armor plus program doesn't need to have this though. The 1UV system allows you to change the UV for the entire character (or clothing layer) so it is best used when your model is one complete mesh. The xUV is also used on complete meshes but is best for when the UV mapping for your mesh is split into several parts. The Bastion skins do this multilayer texturing rather than multi-location, but if you know how to skin a mesh with UV in blender you can probably split it yourself, I might learn this one day myself and alter my models.
The easiest way with the bastion models is to use the physical option and make 3d models for your armour. For the best match, I'd make the armour models separate so they can sit on the bone structure of your model without needing to animate, and use the UV texturing underneath for the parts you want to animate. Otherwise you can use your blender model to append the skeleton to the model but that is a lot of messing about and I am not 100% sure it will work. I might make a video when I can explaining what is best to use and how.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 23, 2017 20:07:54 GMT
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Post by Chronicman on Jan 23, 2017 22:45:47 GMT
We are still working on the parameters on contest. Hopefully within a day or two we will have post up for it.
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