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Post by bender on May 10, 2019 12:18:23 GMT
Since I don't have a video or picture, I'll try to do my best. I am using Invector Shooter and the reticle always remains in the center of the screen no matter how my gun moves. When I am in "Aiming", the gun points to the reticle however if I stay in the Aiming state and start walking, my character bends a little to mimic walking. The gun points down now, just a little, but the reticle doesn't.
This is a bigger problem when Aiming and crouching. My gun points up slightly but my aim appears to be aiming down. So it appears as if the bullets are magically shooting down.
This doesn't appear to be an issue in the demo scenes but the body doesn't move during walking and somehow remains consistent when crouching.
I don't care if my players body bends or not, just looking for a way to solve this, especially for crouching.
Thanks
2018.8.3
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Post by Invector on May 10, 2019 14:32:56 GMT
The crosshair will be always on the center of the screen, what you can do perhaps is to adjust your camera height to fit better your crouch state?
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Post by bender on May 10, 2019 15:04:31 GMT
As for crouching I can give it another go. How would I keep the player from bending forward when aiming and walking? Is there an IK option?
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Post by Invector on May 10, 2019 18:54:45 GMT
As for crouching I can give it another go. How would I keep the player from bending forward when aiming and walking? Is there an IK option? I'm not sure what you're talking about, can you record a small clip showing the issue?
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Post by bender on May 10, 2019 21:52:42 GMT
I messed around with the camera as you said and that helped a lot with the crouching. But when player is standing and moves - that's my issue. Watch as the player is aiming, then move left, right, forward. The gun points down, away from the reticle. I wouldn't mind even if I could keep the player still.
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Post by Invector on May 13, 2019 13:23:39 GMT
This looks like our old animation set, what version of Invector's are you running?
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Post by bender on May 16, 2019 23:02:48 GMT
According to my "About". Basic Locomotion: 2.4.0 Melee Combat: 2.4.0 Shooter Version: 1.3.0
Looking at the asset store, I see I'm behind x.1 on just about each. Which is strange since I got no Update or Asset Change notification.
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Post by Invector on May 17, 2019 14:13:21 GMT
Hmm you're running the updated animations version already, so perhaps you're using the wrong moveset ID... I'm not sure why it's behaving like that
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