Hello fellow shooter template users, I have few problems and asking to help you. 1) states I have problem to find a way to switch audio state while I am shooting and I'm in Scope mode. I am implementing sound with Wwise and the code to switch on the State is:
Can you please help me to find where to put Scope mode on and off states?
2) shot tail sound
While in burst mode (shooting assault riffle) I trigger shot sounds every shot while pressing shot button. Is there a way to trigger shot tail sound when I stop shooting (mouse button up) right after last shot sound?
2- I'm not sure what a shot tail is... if it's something like a bullet sound, you sound attach a soundclip directly to the bullet object
Hi Invector. When you shoot a gun you can hear the attack sound (bang sound) and the reverb or reflections from the shot sound. So this reflections are the tail of the shot sound. When I shoot a Riffle in the game I trigger sound each time rifle shoots a bullet, and sometimes it has a delay between shots. And the burst sounds quite unstable. Instead of triggering sounds each time I found that better to start loop event when you press a button and stop it when you stop shooting. This way it sounds way more natural.
My question is how to trigger loop while burst and stop loop sound when you stop shooting?