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Post by tezza73 on May 29, 2019 9:49:08 GMT
When using shootermelee controller do we use both the shooter and the melee lock on components?
I am using both and there there may be a bug as if you lock on with a shooter weapon and then switch to a melee weapon the shooter lock on spite remains - so there are two lock on sprites.
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Post by Invector on May 30, 2019 12:53:32 GMT
I'm pretty sure we fix that on the latest update
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Post by tchrisbaker on Jun 1, 2019 20:29:12 GMT
I just use the shooter lock on and it seems to handle both
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