momo
New vMember
Posts: 1
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Post by momo on May 29, 2019 23:05:21 GMT
Neither of these seem to do anything. I have the target set and debug says it detects player in decision area. Using latest AI version
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Post by Invector on May 30, 2019 13:10:06 GMT
You AI need's a Headtrack component and you need to enable the option "Use Look Around", then just add the action LookAround to your state, same for the LookToTarget and obviously you need a target
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