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Post by Chronicman on Jan 28, 2017 5:17:56 GMT
I was fooling around with this for someone and thought maybe you guys could use this. This asset can act as a door or building or crate what ever you want with health and can take damage. It has two basic setups for it destruct or open, destruct will turn off the main game object and open will trigger a bool on the anim to open the door. These can be paired up with the events above to destruct particles or sounds using the ondeath method. With a little effort this can be improved quite easily to fix your needs. www.dropbox.com/s/4ks7u1emit0uk4r/DestructibleObjects.unitypackage?dl=0
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Post by kajamaz on Jan 29, 2017 1:06:13 GMT
So what does it do exactly?
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Post by Chronicman on Jan 29, 2017 1:50:10 GMT
This asset can act as a door or building or crate what ever you want with health and can take damage. It has two basic setups for it destruct or open, destruct will turn off the main game object and open will trigger a bool on the anim to open the door. These can be paired up with the events above to destruct particles or sounds using the ondeath method.
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