cyhak
Full vMember
Posts: 80
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Post by cyhak on Jun 17, 2019 10:47:03 GMT
Hello i cant make the generic AI attack the TPC.
Which FSM Action is responsible for the Attack i made a new FSM Behaviour made just 1 node and made on start and any state transition to this node. On the node i choose from action list the vAIattack Function. But it does nothing.. The premade FSM Behaviour (which cam with the asset) are working....
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Post by Invector on Jun 24, 2019 13:38:43 GMT
That would be the Combat Node, it's not an Action neither a Decision but a CustomNode. Basically, it's the vAISimpleCombatState script that contains encapsulated methods to do simple combat, you can create new custom nodes with modifications that fit your combat style. You can add the Combat Node by right clicking > New vAISimpleCombatState. That's all explained in the Documentation > FSM How it works www.invector.xyz/aidocumentation
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men11
Junior vMember
Posts: 25
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Post by men11 on Apr 24, 2020 23:45:43 GMT
hey I want to modify the script too but in the latest version it's now called Melee cobact(action) but i cant replace the script, what should id ??? how i can customize the script for some ai onlyy???
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