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Post by archieandrews on Jul 19, 2019 18:20:18 GMT
I woud like to, if possible within your functions, orbit the camera from its local rotation as a kind of look around.
I know I can zero the camera position on the character and hide it's mesh (already got that) but I prefer to allow the character in shot whilst controlling a look around from the cameras center.
I do have an independent C# script that I can use to do this this but it means disablng invector input etc. and would prefer if possible to do it within.
Thank You A
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