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Post by bender on Jul 20, 2019 1:41:58 GMT
I have found many cases where I need to add conditions on the Invector Action state. I have a generic solution that you might like. Just be patient with the video.
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Post by uberwiggett on Jul 20, 2019 3:14:18 GMT
Only took a quick look with no sound on the video will out at the shops. I saw the slide action. Whole thing sounds promising. Will check the rest out later but have liked and subscribed just checked it out again good job! seems very simple to use. I will download it and give it a go soon and I'll probably (with your permission) include it with my rpg tutorial videos.
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Post by bender on Jul 20, 2019 11:27:26 GMT
Yeah, I didn't have a microphone - just used a TTS tool. There are about 5 sentences but tried to go slow on the video.
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Post by bender on Jul 20, 2019 15:49:32 GMT
Only took a quick look with no sound on the video will out at the shops. I saw the slide action. Whole thing sounds promising. Will check the rest out later but have liked and subscribed just checked it out again good job! seems very simple to use. I will download it and give it a go soon and I'll probably (with your permission) include it with my rpg tutorial videos. Yeah, absolutely. Use it for whatever you want. Also, if you can think of any improvements let me know. Also, I'm not sure (when using the Float or Integer) if the GreaterThan, Equals, LessThan work properly. You should be able to select any/all of them and the logic should work out. I don't think it does for all cases.
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Post by deirre on Aug 1, 2019 3:40:44 GMT
Interesting.......This has a lot of potential with my game. Thanks
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Post by Invector on Aug 6, 2019 2:18:02 GMT
Very interesting approach!
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