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Post by bender on Jul 30, 2019 1:30:35 GMT
I am hoping someone could help me out a little. I am having an issue, when my character is holding a weapon (not unarmed) and the camera moves in front of the player it will snap right up to the player. Has anyone else had this issue?
Thanks
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Post by Invector on Jul 30, 2019 12:18:30 GMT
Your weapon has probably a collider using the layer that we used on the camera culling, which in your case seems to be using more than the "Default" layer
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Post by bender on Jul 31, 2019 3:51:26 GMT
You are right. Changed my weapons' layers to use "Ignore Raycast" and all is good. Thx
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